Player Matchup
Team Averages
Level 40
1,670 SR
1,510
Elo+
VS
Team Averages
Level 16
1,639 SR
1,413
Elo+
Match Stats
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
FaintJoey713315
Artemis
10
5 / 0 / 11
6,637
948
5,350
2,408
643
Evolved Hunter's Blessing
+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!
Ninja Tabi
+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed
Shuriken
+7
Physical Power
+5%
Attack Speed
J HARBAUGH01
Vamana
8
4 / 2 / 12
6,267
895
2,961
5,786
4,184
Evolved Warrior's Blessing
+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!
Ninja Tabi
+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed
Ancient Blade
+50
Health
+5%
Movement Speed
Potty OW
Merlin
11
9 / 0 / 8
7,468
1,067
8,104
4,933
1,470
Shoes of the Magi
+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed
Y10 Bancroft's Talon
+80
Magical Power
+200
Mana
+10%
Magical Lifesteal
PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.
Y10 Tiny Trinket
+25
Magical Power
+4%
Magical Lifesteal
VS
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
EnsnareBears
Bellona
5
1 / 3 / 1
4,662
666
1,845
4,380
1,834
Ninja Tabi
+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed
WatchedCorn5309
Set
7
1 / 8 / 1
4,971
710
1,568
8,226
2,653
Assassin's Blessing
+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.
Combat Boots
+10
Physical Power
+12%
Movement Speed
Match Insights
Player Kills, Deaths, and Assists
Player
Kills
Deaths
Assists
KDA
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
Damage Done by Role
Damage Taken by Role
Economy & Farm Breakdown
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
4,381
626
2
0
0
91,147
3
L
4,662
666
13
2
0
72,644
1
W
6,637
948
27
4
0
107,386
0
W
6,267
895
8
1
0
125,167
0
W
7,468
1,067
52
7
0
119,928
0
L
4,971
710
4
1
0
102,623
0