Player Matchup

Arachne
Arachne
davidiablo01
Arachne
Level 28
God Stats
12W - 4L
1,712 SR
Queue Stats
138W - 106L
1,382 Elo+
Party 1
Ares
Ares
supernova-_-2233
Ares
Level 16
God Stats
20W - 8L
1,240 SR
Queue Stats
108W - 86L
1,175 Elo+
Party 1
Anubis
Anubis
xImGuiiLLe_19
Anubis
Level 28
God Stats
15W - 14L
1,453 SR
Queue Stats
246W - 217L
1,372 Elo+
Party 1
Team Averages
Level 24
1,468 SR
1,310 Elo+

VS

Team Averages
Level 61
1,500 SR
1,350 Elo+
Kuzenbo
Kuzenbo
Gary4523
Kuzenbo
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 14L
1,550 Elo+
Party 2
Chernobog
Chernobog
GuilleDLaw
Chernobog
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 14L
1,127 Elo+
Solo
Fenrir
Fenrir
Nachite93
Fenrir
Level 61
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 8L
1,372 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
davidiablo01
Arachne
15
9 / 10 / 6
14,517
726
19,626
23,850
11,089
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

18
6 / 4 / 9
13,673
684
10,848
21,507
25,393
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

18
4 / 7 / 12
14,113
706
19,058
16,266
8,556
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Gary4523
Kuzenbo
15
1 / 7 / 17
12,270
614
19,613
26,478
22,544
Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chernobog
GuilleDLaw
Chernobog
17
6 / 4 / 14
13,602
680
8,907
11,572
3,782
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Fenrir
Nachite93
Fenrir
16
14 / 8 / 5
14,354
718
19,833
21,307
5,557
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
57
19
Kills
21
21
Deaths
19
27
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
Gary4523
Kuzenbo
1
7
17
1.36
L
Chernobog
GuilleDLaw
Chernobog
6
4
14
3.25
L
Fenrir
Nachite93
Fenrir
14
8
5
2.06
W
Arachne
davidiablo01
Arachne
9
10
6
1.2
W
6
4
9
2.63
W
4
7
12
1.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,532
Damage
48,353
61,623
Taken
59,357
45,038
Mitigated
31,883
15,676
Healing
10,223
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
Gary4523
Kuzenbo
19,613
6,690
348
4,096
26,478
22,544
180
14,041
12,437
66,608
0
L
Chernobog
GuilleDLaw
Chernobog
8,907
5,029
0
1,793
11,572
3,782
0
5,098
6,474
0
43,386
L
Fenrir
Nachite93
Fenrir
19,833
8,018
0
3,986
21,307
5,557
1,042
10,867
10,440
0
47,312
W
Arachne
davidiablo01
Arachne
19,626
13,489
0
6,933
23,850
11,089
948
6,654
17,196
0
85,767
W
10,848
1,332
156
2,808
21,507
25,393
837
7,700
13,807
31,942
0
W
19,058
1,912
0
5,779
16,266
8,556
1,044
5,335
10,931
93,467
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,303
Gold Earned
40,226
228
Minions Killed
189
0
Camps Cleared
0
1,015,015
Distance Traveled
975,729
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
12,270
614
78
4
0
360,452
3
L
Chernobog
13,602
680
61
3
0
285,031
1
L
Fenrir
14,354
718
50
3
0
330,246
5
W
Arachne
14,517
726
70
4
0
365,827
2
W
Ares
13,673
684
30
2
0
330,307
3
W
Anubis
14,113
706
128
6
0
318,881
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role