Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 16
God Stats
7W - 13L
1,351 SR
Queue Stats
88W - 104L
1,198 Elo+
Solo
Sun Wukong
Sun Wukong
BarseKicker
Sun Wukong
Level 13
God Stats
4W - 4L
1,129 SR
Queue Stats
4W - 8L
983 Elo+
Solo
Thanatos
Thanatos
bob_the_warrior1
Thanatos
Level 27
God Stats
8W - 16L
1,450 SR
Queue Stats
19W - 33L
1,179 Elo+
Party 2
Fenrir
Fenrir
lolo6-9
Fenrir
Level 16
God Stats
1W - 3L
1,382 SR
Queue Stats
17W - 29L
1,270 Elo+
Solo
Janus
Janus
visqie
Janus
Level 17
God Stats
3W - 6L
1,452 SR
Queue Stats
6W - 7L
1,267 Elo+
Party 2
Team Averages
Level 18
1,353 SR
1,179 Elo+

VS

Team Averages
Level 26
1,392 SR
1,223 Elo+
King Arthur
King Arthur
Lil_Rhino337
King Arthur
Level 13
God Stats
1W - 7L
1,078 SR
Queue Stats
92W - 131L
1,260 Elo+
Solo
Hel
Hel
Nexkiii
Hel
Level 62
God Stats
3W - 6L
1,660 SR
Queue Stats
31W - 37L
1,442 Elo+
Party 1
Jing Wei
Jing Wei
Selfless-Wolfie
Jing Wei
Level 19
God Stats
28W - 29L
1,404 SR
Queue Stats
64W - 69L
1,087 Elo+
Party 1
Kukulkan
Kukulkan
TheRandomNightOw
Kukulkan
Level 18
God Stats
8W - 6L
1,316 SR
Queue Stats
105W - 103L
1,086 Elo+
Party 1
Da Ji
Da Ji
sanyv074
Da Ji
Level 17
God Stats
20W - 20L
1,501 SR
Queue Stats
239W - 246L
1,240 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
19
2 / 3 / 8
12,052
446
9,728
21,803
11,925
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Sun Wukong
BarseKicker
Sun Wukong
11
1 / 4 / 1
8,990
333
4,572
10,715
8,535
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

17
5 / 9 / 7
11,405
422
12,323
23,598
10,218
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Fenrir
lolo6-9
Fenrir
20
12 / 6 / 9
14,257
528
24,701
29,581
13,848
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Janus
visqie
Janus
20
8 / 9 / 7
13,295
492
17,573
19,765
7,648
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Lil_Rhino337
King Arthur
18
1 / 5 / 7
12,099
448
10,678
15,916
16,285
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Breastplate

Breastplate

+20
Physical Protection

Hel
20
11 / 7 / 8
14,648
543
26,577
21,117
7,451
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Jing Wei
19
4 / 6 / 11
13,171
488
12,236
22,654
12,213
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

20
5 / 7 / 10
13,765
510
21,965
17,700
11,007
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Da Ji
sanyv074
Da Ji
17
10 / 4 / 5
12,688
470
11,383
18,271
7,612
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
72
28
Kills
31
31
Deaths
29
32
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
2
3
8
2
L
Sun Wukong
BarseKicker
Sun Wukong
1
4
1
0.38
W
King Arthur
Lil_Rhino337
King Arthur
1
5
7
0.9
W
Hel
11
7
8
2.14
W
Jing Wei
4
6
11
1.58
W
5
7
10
1.43
L
5
9
7
0.94
L
Fenrir
lolo6-9
Fenrir
12
6
9
2.75
W
Da Ji
sanyv074
Da Ji
10
4
5
3.13
L
Janus
visqie
Janus
8
9
7
1.28

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,897
Damage
82,839
105,462
Taken
95,658
52,174
Mitigated
54,568
24,002
Healing
35,829
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
9,728
2,960
0
3,368
21,803
11,925
0
8,341
13,462
0
81,212
L
Sun Wukong
BarseKicker
Sun Wukong
4,572
1,098
0
2,612
10,715
8,535
1,145
3,742
6,973
0
24,883
W
King Arthur
Lil_Rhino337
King Arthur
10,678
638
0
183
15,916
16,285
1,670
1,007
14,909
636
72,622
W
Hel
26,577
0
11,417
10,156
21,117
7,451
3,764
3,889
17,228
79,890
0
W
Jing Wei
12,236
10,230
645
5,001
22,654
12,213
7,250
5,029
17,625
0
48,179
W
21,965
3,878
303
3,372
17,700
11,007
4,887
3,591
14,109
89,363
0
L
12,323
3,846
0
7,491
23,598
10,218
2,178
12,034
11,564
0
41,255
L
Fenrir
lolo6-9
Fenrir
24,701
6,269
0
7,557
29,581
13,848
168
15,345
14,236
0
89,955
W
Da Ji
sanyv074
Da Ji
11,383
3,972
0
4,752
18,271
7,612
193
4,057
14,214
0
49,848
L
Janus
visqie
Janus
17,573
3,578
0
2,974
19,765
7,648
1,302
9,576
10,189
75,072
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,999
Gold Earned
66,371
473
Minions Killed
496
0
Camps Cleared
0
2,172,136
Distance Traveled
2,287,814
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
12,052
446
117
4
0
552,210
3
L
Sun Wukong
8,990
333
34
1
0
271,028
0
W
King Arthur
12,099
448
107
4
0
429,088
0
W
Hel
14,648
543
117
4
0
525,753
1
W
Jing Wei
13,171
488
65
2
0
488,796
1
W
Kukulkan
13,765
510
153
6
0
369,428
1
L
Thanatos
11,405
422
72
3
0
484,790
2
L
Fenrir
14,257
528
117
4
0
428,578
0
W
Da Ji
12,688
470
54
2
0
474,749
1
L
Janus
13,295
492
133
5
0
435,530
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role