Player Matchup

Sun Wukong
Sun Wukong
Diamond II
Subhuman
Sun Wukong
Diamond II
Level 66
God Stats
2W - 0L
1,854 SR
Queue Stats
21W - 0L
2,624 MMR
Party 1
Cupid
Cupid
Diamond I
iQ-my-Jagers
Cupid
Diamond I
Level 54
God Stats
2W - 0L
2,048 SR
Queue Stats
22W - 2L
2,592 MMR
Party 1
He Bo
He Bo
Diamond II
mkPReS-
He Bo
Diamond II
Level 160
God Stats
5W - 0L
1,838 SR
Queue Stats
16W - 0L
2,698 MMR
Party 1
Team Averages
Diamond II
Diamond II
Average Tier
Level 93
1,913 SR
2,638 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 152
1,717 SR
2,315 MMR
Fenrir
Fenrir
Masters
GolDRoger6824
Fenrir
Masters
Level 153
God Stats
1W - 2L
1,750 SR
Queue Stats
72W - 58L
2,511 MMR
Party 2
Tyr
Tyr
Diamond III
MitchBearPig
Tyr
Diamond III
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
283W - 267L
2,042 MMR
Solo
Merlin
Merlin
Masters
carmain garcia
Merlin
Masters
Level 146
God Stats
31W - 7L
1,900 SR
Queue Stats
80W - 59L
2,390 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Subhuman
Sun Wukong
19
11 / 2 / 12
15,777
789
24,177
25,783
32,618
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

18
8 / 4 / 13
14,176
709
17,252
14,320
5,493
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

He Bo
mkPReS-
He Bo
16
6 / 6 / 11
13,369
668
17,310
15,876
9,142
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bans
HelAphroditeSobekPersephoneThoth

VS

Bans
OdinBacchusKumbhakarnaUllrKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 8 / 6
12,981
649
12,365
25,586
17,153
Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

15
4 / 9 / 6
12,251
613
9,271
22,045
24,362
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

17
3 / 8 / 7
13,042
652
21,339
17,802
6,829
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
31
25
Kills
12
12
Deaths
25
36
Assists
19
Player
Kills
Deaths
Assists
KDA
L
5
8
6
1
L
4
9
6
0.78
W
Sun Wukong
Subhuman
Sun Wukong
11
2
12
8.5
L
3
8
7
0.81
W
8
4
13
3.63
W
He Bo
mkPReS-
He Bo
6
6
11
1.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,739
Damage
42,975
55,979
Taken
65,433
47,253
Mitigated
48,344
21,574
Healing
10,948
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,365
2,920
0
3,468
25,586
17,153
0
6,227
19,359
0
32,947
L
9,271
731
0
4,636
22,045
24,362
0
7,032
15,013
0
17,353
W
Sun Wukong
Subhuman
Sun Wukong
24,177
4,483
0
6,787
25,783
32,618
102
10,253
15,530
0
62,849
L
21,339
901
150
2,694
17,802
6,829
0
4,085
13,717
116,940
0
W
17,252
10,977
3,780
5,850
14,320
5,493
2,018
5,621
8,699
0
81,528
W
He Bo
mkPReS-
He Bo
17,310
614
0
5,157
15,876
9,142
132
5,558
10,318
74,111
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,322
Gold Earned
38,274
240
Minions Killed
214
0
Camps Cleared
0
1,114,136
Distance Traveled
1,028,783
3
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
12,981
649
38
2
0
354,197
6
L
Tyr
12,251
613
11
1
0
376,851
6
W
Sun Wukong
15,777
789
28
1
0
428,613
0
L
Merlin
13,042
652
165
8
0
297,735
2
W
Cupid
14,176
709
115
6
0
360,716
2
W
He Bo
13,369
668
97
5
0
324,807
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role