Player Matchup

Loki
Loki
Hyper1177
Loki
Level 46
God Stats
19W - 22L
1,455 SR
Queue Stats
77W - 109L
1,303 Elo+
Party 2
Jormungandr
Jormungandr
LT_Nattawee
Jormungandr
Level 63
God Stats
3W - 6L
1,717 SR
Queue Stats
190W - 215L
1,421 Elo+
Party 2
Bastet
Bastet
SorrowIkigaï
Bastet
Level 16
God Stats
0W - 1L
1,072 SR
Queue Stats
2W - 2L
1,479 Elo+
Solo
Team Averages
Level 42
1,415 SR
1,401 Elo+

VS

Team Averages
Level 83
1,475 SR
1,434 Elo+
Zeus
Zeus
Den_Dwazen
Zeus
Level 124
God Stats
5W - 3L
1,345 SR
Queue Stats
140W - 150L
1,448 Elo+
Party 1
Sun Wukong
Sun Wukong
Punckt13
Sun Wukong
Level 28
God Stats
9W - 3L
1,584 SR
Queue Stats
90W - 100L
1,376 Elo+
Solo
Arachne
Arachne
rupshc4l
Arachne
Level 97
God Stats
50W - 47L
1,496 SR
Queue Stats
238W - 282L
1,480 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
14
0 / 7 / 5
10,604
558
3,765
13,973
3,901
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jormungandr
LT_Nattawee
Jormungandr
16
5 / 2 / 2
12,915
680
16,075
29,097
34,107
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

11
2 / 9 / 4
10,843
571
6,510
14,570
4,397
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
9 / 1 / 6
13,640
718
19,463
8,781
3,012
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
Punckt13
Sun Wukong
15
5 / 3 / 11
12,394
652
8,975
15,574
14,562
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mace

Mace

+10
Physical Power

Arachne
rupshc4l
Arachne
16
4 / 3 / 11
12,526
659
18,880
15,036
7,050
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
46
7
Kills
18
18
Deaths
7
11
Assists
28
Player
Kills
Deaths
Assists
KDA
W
9
1
6
12
L
Loki
0
7
5
0.36
L
Jormungandr
LT_Nattawee
Jormungandr
5
2
2
3
W
Sun Wukong
Punckt13
Sun Wukong
5
3
11
3.5
L
2
9
4
0.44
W
Arachne
rupshc4l
Arachne
4
3
11
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,350
Damage
47,318
57,640
Taken
39,391
42,405
Mitigated
24,624
5,140
Healing
15,717
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,463
863
0
3,111
8,781
3,012
1,340
2,886
5,895
88,686
0
L
Loki
3,765
1,147
270
845
13,973
3,901
0
8,008
5,965
0
51,030
L
Jormungandr
LT_Nattawee
Jormungandr
16,075
3,565
171
3,230
29,097
34,107
140
8,017
21,080
72,394
0
W
Sun Wukong
Punckt13
Sun Wukong
8,975
1,919
0
6,446
15,574
14,562
705
7,264
7,379
0
49,671
L
6,510
3,003
306
318
14,570
4,397
0
3,466
11,104
0
17,202
W
Arachne
rupshc4l
Arachne
18,880
10,640
0
6,160
15,036
7,050
879
6,350
8,686
0
83,728

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,362
Gold Earned
38,560
205
Minions Killed
267
0
Camps Cleared
0
925,341
Distance Traveled
1,070,787
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
13,640
718
114
6
0
336,578
1
L
Loki
10,604
558
74
4
0
309,000
0
L
Jormungandr
12,915
680
113
6
0
312,389
0
W
Sun Wukong
12,394
652
68
4
0
363,305
0
L
Bastet
10,843
571
18
1
0
303,952
1
W
Arachne
12,526
659
85
4
0
370,904
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role