Player Matchup

Horus
Horus
 
Horus
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
 
Nemesis
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
AuxiliaryPriest1
Ganesha
Level 109
God Stats
11W - 7L
1,546 SR
Queue Stats
99W - 101L
1,514 Elo+
Party 2
Hou Yi
Hou Yi
DankBacon
Hou Yi
Level 126
God Stats
21W - 15L
1,271 SR
Queue Stats
354W - 326L
1,527 Elo+
Solo
Merlin
Merlin
NotReformed
Merlin
Level 108
God Stats
6W - 2L
1,603 SR
Queue Stats
116W - 105L
1,499 Elo+
Party 2
Team Averages
Level 129
1,484 SR
1,508 Elo+

VS

Team Averages
Level 137
1,469 SR
1,563 Elo+
Achilles
Achilles
 
Achilles
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
DiceHeart
Bacchus
Level 153
God Stats
24W - 15L
1,534 SR
Queue Stats
605W - 225L
1,662 Elo+
Party 1
Chernobog
Chernobog
Johula13
Chernobog
Level 99
God Stats
5W - 10L
1,266 SR
Queue Stats
158W - 150L
1,481 Elo+
Solo
Baba Yaga
Baba Yaga
LoneWolf42
Baba Yaga
Level 159
God Stats
2W - 1L
1,500 SR
Queue Stats
723W - 261L
1,639 Elo+
Party 1
Fenrir
Fenrir
v Legend
Fenrir
Level 128
God Stats
6W - 8L
1,545 SR
Queue Stats
183W - 188L
1,534 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
7
0 / 0 / 0
3,812
545
2,159
4,186
1,389
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Nemesis
 
Nemesis
5
0 / 0 / 1
3,809
544
975
3,258
732
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

6
0 / 0 / 1
4,129
590
684
2,306
887
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hou Yi
DankBacon
Hou Yi
7
1 / 0 / 0
4,256
608
2,265
2,736
812
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Merlin
9
1 / 0 / 0
4,977
711
802
1,624
467
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
8
0 / 0 / 0
4,303
615
3,281
4,101
3,269
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Bacchus
DiceHeart
Bacchus
7
0 / 1 / 0
3,870
553
2,000
4,568
2,062
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Chernobog
Johula13
Chernobog
1
0 / 0 / 0
2,778
397
0
0
0
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baba Yaga
LoneWolf42
Baba Yaga
8
0 / 0 / 0
4,448
635
1,114
1,474
383
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Fenrir
v Legend
Fenrir
6
0 / 1 / 0
3,982
569
1,208
4,555
1,133
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
0
2
Kills
0
0
Deaths
2
2
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
0
0
0
0
W
Nemesis
 
Nemesis
0
0
1
0.5
L
Achilles
 
Achilles
0
0
0
0
W
0
0
1
0.5
W
Hou Yi
DankBacon
Hou Yi
1
0
0
1
L
Bacchus
DiceHeart
Bacchus
0
1
0
0
L
Chernobog
Johula13
Chernobog
0
0
0
0
L
Baba Yaga
LoneWolf42
Baba Yaga
0
0
0
0
W
Merlin
1
0
0
1
L
Fenrir
v Legend
Fenrir
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,885
Damage
7,603
14,110
Taken
14,698
4,287
Mitigated
6,847
5,344
Healing
7,053
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
2,159
1,094
35
1,790
4,186
1,389
0
0
4,186
0
17,062
W
Nemesis
 
Nemesis
975
418
0
1,657
3,258
732
0
550
2,708
0
14,683
L
Achilles
 
Achilles
3,281
1,003
0
3,156
4,101
3,269
0
0
4,101
0
23,308
W
684
67
0
180
2,306
887
145
624
1,682
7,635
0
W
Hou Yi
DankBacon
Hou Yi
2,265
1,236
0
1,182
2,736
812
26
1,518
1,218
0
19,148
L
Bacchus
DiceHeart
Bacchus
2,000
457
0
1,420
4,568
2,062
0
138
4,430
13,422
0
L
Chernobog
Johula13
Chernobog
0
0
0
0
0
0
0
0
0
0
0
L
Baba Yaga
LoneWolf42
Baba Yaga
1,114
36
0
369
1,474
383
0
68
1,406
23,466
0
W
Merlin
802
43
0
500
1,624
467
0
422
1,202
26,927
0
L
Fenrir
v Legend
Fenrir
1,208
202
0
2,108
4,555
1,133
0
1,280
3,275
0
19,252

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,983
Gold Earned
19,381
179
Minions Killed
144
0
Camps Cleared
0
624,902
Distance Traveled
540,723
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
3,812
545
20
3
0
122,600
0
W
Nemesis
3,809
544
31
4
0
139,471
3
L
Achilles
4,303
615
29
4
0
132,022
3
W
Ganesha
4,129
590
0
0
0
124,703
1
W
Hou Yi
4,256
608
55
8
0
119,312
2
L
Bacchus
3,870
553
21
3
0
146,812
2
L
Chernobog
2,778
397
0
0
0
9,950
0
L
Baba Yaga
4,448
635
51
7
0
121,968
4
W
Merlin
4,977
711
73
10
0
118,816
0
L
Fenrir
3,982
569
43
6
0
129,971
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role