Player Matchup

Discordia
Discordia
ChibiBro
Discordia
Level 81
God Stats
0W - 2L
1,589 SR
Queue Stats
189W - 138L
1,703 Elo+
Party 4
Zeus
Zeus
DennytheCarry
Zeus
Level 44
God Stats
4W - 4L
1,716 SR
Queue Stats
180W - 117L
1,714 Elo+
Party 4
Ymir
Ymir
ErikClapson
Ymir
Level 18
God Stats
0W - 4L
1,500 SR
Queue Stats
186W - 188L
1,554 Elo+
Party 2
Hachiman
Hachiman
Harmonia
Hachiman
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
188W - 133L
1,711 Elo+
Party 4
Da Ji
Da Ji
Kirishiki
Da Ji
Level 88
God Stats
3W - 7L
1,718 SR
Queue Stats
157W - 164L
1,551 Elo+
Party 2
Team Averages
Level 64
1,605 SR
1,647 Elo+

VS

Team Averages
Level 87
1,617 SR
1,652 Elo+
Ne Zha
Ne Zha
Aerithyne
Ne Zha
Level 142
God Stats
3W - 1L
1,690 SR
Queue Stats
70W - 46L
1,765 Elo+
Party 3
Baba Yaga
Baba Yaga
Crux141
Baba Yaga
Level 142
God Stats
13W - 9L
1,487 SR
Queue Stats
126W - 108L
1,604 Elo+
Party 1
Cernunnos
Cernunnos
DeadPerson07
Cernunnos
Level 85
God Stats
2W - 0L
1,690 SR
Queue Stats
15W - 4L
1,765 Elo+
Party 3
Bacchus
Bacchus
UJGSniped
Bacchus
Level 49
God Stats
9W - 5L
1,701 SR
Queue Stats
25W - 23L
1,503 Elo+
Party 1
Ra
Ra
Xenovea
Ra
Level 17
God Stats
2W - 3L
1,515 SR
Queue Stats
22W - 15L
1,623 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
ChibiBro
Discordia
19
3 / 3 / 3
13,713
914
10,144
10,786
4,239
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
3 / 3 / 4
13,761
917
33,136
12,708
5,394
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

20
0 / 7 / 7
14,524
968
4,444
27,689
28,335
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hachiman
Harmonia
Hachiman
20
1 / 3 / 5
13,825
922
18,773
16,129
6,774
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Da Ji
Kirishiki
Da Ji
19
3 / 6 / 2
13,427
895
9,247
15,949
7,284
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Team 1 Tickets

72

VS

Team 2 Tickets

142

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Aerithyne
Ne Zha
20
8 / 2 / 12
15,436
1,029
18,109
21,249
13,106
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mace

Mace

+10
Physical Power

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Baba Yaga
Crux141
Baba Yaga
20
1 / 1 / 16
13,609
907
24,463
13,425
8,058
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cernunnos
DeadPerson07
Cernunnos
20
6 / 2 / 13
14,414
961
20,218
14,732
6,480
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Bacchus
UJGSniped
Bacchus
20
2 / 1 / 12
14,184
946
7,940
17,973
23,869
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

20
5 / 4 / 9
13,576
905
7,874
13,550
6,365
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
84
10
Kills
22
22
Deaths
10
21
Assists
62
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
Aerithyne
Ne Zha
8
2
12
7
L
Discordia
ChibiBro
Discordia
3
3
3
1.5
W
Baba Yaga
Crux141
Baba Yaga
1
1
16
9
W
Cernunnos
DeadPerson07
Cernunnos
6
2
13
6.25
L
3
3
4
1.67
L
0
7
7
0.5
L
Hachiman
Harmonia
Hachiman
1
3
5
1.17
L
Da Ji
Kirishiki
Da Ji
3
6
2
0.67
W
Bacchus
UJGSniped
Bacchus
2
1
12
8
W
5
4
9
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,744
Damage
78,604
83,261
Taken
80,929
52,026
Mitigated
57,878
3,576
Healing
21,176
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
Aerithyne
Ne Zha
18,109
2,133
0
6,362
21,249
13,106
0
9,872
11,377
0
54,722
L
Discordia
ChibiBro
Discordia
10,144
218
0
0
10,786
4,239
0
4,575
6,211
57,816
0
W
Baba Yaga
Crux141
Baba Yaga
24,463
324
190
4,198
13,425
8,058
0
7,932
5,493
36,912
0
W
Cernunnos
DeadPerson07
Cernunnos
20,218
8,553
0
1,006
14,732
6,480
0
9,026
5,706
0
44,576
L
33,136
542
0
0
12,708
5,394
0
6,729
5,979
54,282
0
L
4,444
1,095
0
0
27,689
28,335
0
13,614
14,075
16,440
0
L
Hachiman
Harmonia
Hachiman
18,773
12,638
0
3,576
16,129
6,774
0
7,811
8,318
0
74,396
L
Da Ji
Kirishiki
Da Ji
9,247
2,563
0
0
15,949
7,284
0
7,548
8,401
0
15,810
W
Bacchus
UJGSniped
Bacchus
7,940
738
0
0
17,973
23,869
0
9,966
8,007
10,166
0
W
7,874
0
5,404
4,016
13,550
6,365
0
10,928
2,622
53,440
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,250
Gold Earned
71,219
320
Minions Killed
316
13
Camps Cleared
5
1,490,093
Distance Traveled
1,550,905
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
15,436
1,029
66
4
2
319,938
2
L
Discordia
13,713
914
126
8
2
300,286
0
W
Baba Yaga
13,609
907
43
3
0
345,865
0
W
Cernunnos
14,414
961
73
5
1
307,586
1
L
Zeus
13,761
917
38
3
2
296,995
0
L
Ymir
14,524
968
34
2
0
297,166
0
L
Hachiman
13,825
922
109
7
6
298,216
0
L
Da Ji
13,427
895
13
1
3
297,430
0
W
Bacchus
14,184
946
6
0
1
290,141
0
W
Ra
13,576
905
128
9
1
287,375
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role