Player Matchup

Neith
Neith
 
Neith
Level 14
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 3L
1,552 Elo+
Solo
Agni
Agni
 
Agni
Level 7
God Stats
1W - 2L
1,500 SR
Queue Stats
11W - 15L
1,627 Elo+
Solo
Ymir
Ymir
CrownCommando69
Ymir
Level 29
God Stats
52W - 54L
1,524 SR
Queue Stats
505W - 440L
1,598 Elo+
Solo
Freya
Freya
Tiny-Turrtle
Freya
Level 24
God Stats
34W - 24L
1,537 SR
Queue Stats
34W - 29L
1,503 Elo+
Solo
Guan Yu
Guan Yu
temp-767375
Guan Yu
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 6L
1,517 Elo+
Solo
Team Averages
Level 17
1,512 SR
1,559 Elo+

VS

Team Averages
Level 22
1,468 SR
1,475 Elo+
Olorun
Olorun
Cradde 4Fun
Olorun
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 26L
1,500 Elo+
Solo
Hel
Hel
Dark_Vortex7
Hel
Level 19
God Stats
17W - 14L
1,355 SR
Queue Stats
43W - 50L
1,495 Elo+
Party 1
Heimdallr
Heimdallr
SirGeoEsq
Heimdallr
Level 23
God Stats
19W - 14L
1,547 SR
Queue Stats
153W - 154L
1,478 Elo+
Party 1
Da Ji
Da Ji
imake_tweets5
Da Ji
Level 22
God Stats
2W - 2L
1,439 SR
Queue Stats
32W - 30L
1,552 Elo+
Solo
Fenrir
Fenrir
pinkfleek06
Fenrir
Level 21
God Stats
7W - 1L
1,500 SR
Queue Stats
55W - 59L
1,351 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
20
16 / 2 / 16
14,358
1,305
25,774
10,576
3,877
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Agni
 
Agni
16
1 / 8 / 11
9,817
892
7,320
10,712
5,510
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

18
2 / 1 / 25
11,209
1,019
10,719
12,982
14,683
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

20
13 / 1 / 18
13,456
1,223
22,312
13,485
5,236
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Guan Yu
temp-767375
Guan Yu
19
10 / 1 / 21
13,368
1,215
21,626
14,685
14,245
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Team 1 Tickets

290

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
17
2 / 5 / 8
11,013
1,001
10,175
17,541
8,520
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
4 / 10 / 4
10,470
952
16,446
19,839
5,889
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Heimdallr
SirGeoEsq
Heimdallr
16
2 / 6 / 6
10,168
924
13,701
18,061
6,656
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

14
3 / 12 / 2
9,978
907
6,495
19,550
6,122
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Fenrir
16
2 / 9 / 7
10,457
951
8,066
23,530
7,739
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

133
Kill Participation
40
42
Kills
13
13
Deaths
42
91
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
16
2
16
12
W
Agni
 
Agni
1
8
11
0.81
L
Olorun
2
5
8
1.2
W
2
1
25
14.5
L
4
10
4
0.6
L
Heimdallr
SirGeoEsq
Heimdallr
2
6
6
0.83
W
13
1
18
22
L
3
12
2
0.33
L
Fenrir
2
9
7
0.61
W
Guan Yu
temp-767375
Guan Yu
10
1
21
20.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,751
Damage
54,883
62,440
Taken
98,521
43,551
Mitigated
34,926
23,008
Healing
12,896
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
25,774
13,626
0
3,408
10,576
3,877
0
5,810
4,766
0
58,205
W
Agni
 
Agni
7,320
1,255
0
141
10,712
5,510
0
5,333
5,379
15,912
0
L
Olorun
10,175
5,441
1,213
4,652
17,541
8,520
0
7,837
9,704
28,097
0
W
10,719
1,446
1,732
1,011
12,982
14,683
0
5,726
7,256
17,434
0
L
16,446
1,943
2,948
2,808
19,839
5,889
0
6,219
13,620
32,250
0
L
Heimdallr
SirGeoEsq
Heimdallr
13,701
6,497
0
0
18,061
6,656
0
8,698
9,363
0
33,250
W
22,312
8,458
0
9,225
13,485
5,236
0
5,550
7,935
57,052
0
L
6,495
2,321
0
428
19,550
6,122
0
7,828
11,722
0
24,305
L
Fenrir
8,066
3,964
0
847
23,530
7,739
0
10,260
13,270
0
14,641
W
Guan Yu
temp-767375
Guan Yu
21,626
5,947
3,581
3,910
14,685
14,245
0
4,202
10,333
538
33,373

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,208
Gold Earned
52,086
223
Minions Killed
148
9
Camps Cleared
3
951,651
Distance Traveled
884,936
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
14,358
1,305
86
8
2
186,519
0
W
Agni
9,817
892
15
1
0
113,973
0
L
Olorun
11,013
1,001
33
3
2
167,169
1
W
Ymir
11,209
1,019
11
1
0
198,336
0
L
Hel
10,470
952
37
3
0
196,101
0
L
Heimdallr
10,168
924
37
3
1
192,925
0
W
Freya
13,456
1,223
83
8
4
174,388
0
L
Da Ji
9,978
907
38
3
0
135,293
0
L
Fenrir
10,457
951
3
0
0
193,448
0
W
Guan Yu
13,368
1,215
28
3
3
278,435
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role