Player Matchup

Hel
Hel
CheapCrawdad73
Hel
Level 57
God Stats
4W - 9L
1,524 SR
Queue Stats
57W - 65L
1,270 Elo+
Solo
Yemoja
Yemoja
OIeBjoernsen
Yemoja
Level 126
God Stats
2W - 2L
1,356 SR
Queue Stats
463W - 443L
1,427 Elo+
Party 1
Neith
Neith
physiobolt
Neith
Level 49
God Stats
17W - 15L
1,487 SR
Queue Stats
219W - 183L
1,469 Elo+
Party 1
Team Averages
Level 77
1,455 SR
1,389 Elo+

VS

Team Averages
Level 52
1,421 SR
1,361 Elo+
Da Ji
Da Ji
 
Da Ji
Level 85
God Stats
1W - 3L
1,419 SR
Queue Stats
149W - 170L
1,388 Elo+
Party 2
Kukulkan
Kukulkan
 
Kukulkan
Level 27
God Stats
2W - 7L
1,387 SR
Queue Stats
43W - 76L
1,196 Elo+
Party 2
Terra
Terra
ortiflo-G
Terra
Level 45
God Stats
0W - 1L
1,459 SR
Queue Stats
0W - 4L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 4 / 5
11,508
606
11,604
16,090
4,933
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Yemoja
15
2 / 2 / 10
11,695
616
11,473
13,764
12,433
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Neith
16
6 / 2 / 6
12,530
659
14,915
17,433
6,269
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
14
3 / 4 / 5
11,468
604
14,458
16,435
7,607
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Mace

Mace

+10
Physical Power

Kukulkan
 
Kukulkan
16
4 / 3 / 3
11,744
618
11,577
13,874
5,930
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Terra
ortiflo-G
Terra
12
0 / 5 / 3
9,924
522
5,441
16,467
18,429
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
18
12
Kills
7
8
Deaths
12
21
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
3
4
5
1.38
L
Kukulkan
 
Kukulkan
4
3
3
1.83
W
4
4
5
1.63
W
Yemoja
2
2
10
3.5
L
Terra
ortiflo-G
Terra
0
5
3
0.3
W
Neith
6
2
6
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,992
Damage
31,476
47,287
Taken
46,776
23,635
Mitigated
31,966
28,411
Healing
9,277
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
14,458
2,862
0
844
16,435
7,607
0
7,793
8,642
0
37,066
L
Kukulkan
 
Kukulkan
11,577
414
0
1,318
13,874
5,930
160
7,142
6,732
81,221
0
W
11,604
235
12,577
7,650
16,090
4,933
454
5,202
10,888
42,075
0
W
Yemoja
11,473
376
2,695
1,780
13,764
12,433
44
4,735
9,029
40,433
0
L
Terra
ortiflo-G
Terra
5,441
263
3,881
3,234
16,467
18,429
0
8,176
8,291
20,596
0
W
Neith
14,915
5,343
0
3,709
17,433
6,269
2,954
7,109
10,324
0
70,042

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,733
Gold Earned
33,136
209
Minions Killed
180
0
Camps Cleared
0
970,592
Distance Traveled
917,563
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
11,468
604
37
2
0
337,783
3
L
Kukulkan
11,744
618
109
6
0
280,596
0
W
Hel
11,508
606
64
3
0
327,193
1
W
Yemoja
11,695
616
39
2
0
315,063
0
L
Terra
9,924
522
34
2
0
299,184
3
W
Neith
12,530
659
106
6
0
328,336
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role