Player Matchup

Medusa
Medusa
Bronze III
TWO FELONS
Medusa
Bronze III
Level 44
God Stats
1W - 5L
1,454 SR
Queue Stats
6W - 7L
1,500 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 44
1,454 SR
1,500 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 111
1,706 SR
1,768 MMR
Ra
Ra
Platinum I
rockyboy-22
Ra
Platinum I
Level 111
God Stats
383W - 297L
1,706 SR
Queue Stats
396W - 358L
1,768 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
TWO FELONS
Medusa
13
0 / 2 / 0
7,092
709
7,346
8,577
4,587
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bans
AnubisHadesHe BoUllrChaac

VS

Bans
Hou YiHeimdallrBakasuraPoseidonSkadi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 0 / 0
9,213
921
5,557
11,049
11,907
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
2
0
Kills
2
2
Deaths
0
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Medusa
TWO FELONS
Medusa
0
2
0
0
W
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,346
Damage
5,557
8,577
Taken
11,049
4,587
Mitigated
11,907
564
Healing
8,109
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
TWO FELONS
Medusa
7,346
3,418
0
564
8,577
4,587
0
5,564
3,013
0
45,876
W
5,557
148
0
8,109
11,049
11,907
1,629
12
11,037
57,202
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

7,092
Gold Earned
9,213
55
Minions Killed
93
0
Camps Cleared
0
173,141
Distance Traveled
158,632
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,092
709
55
6
0
173,141
0
W
Ra
9,213
921
93
9
0
158,632
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role