Player Matchup

Tyr
Tyr
Fred Mickens
Tyr
Level 136
God Stats
12W - 10L
1,689 SR
Queue Stats
73W - 49L
1,517 Elo+
Party 2
Fenrir
Fenrir
Ri in
Fenrir
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 30L
1,519 Elo+
Party 2
Sylvanus
Sylvanus
TheSmexyPenguin
Sylvanus
Level 42
God Stats
0W - 3L
1,159 SR
Queue Stats
1W - 4L
1,204 Elo+
Party 2
Team Averages
Level 106
1,449 SR
1,413 Elo+

VS

Team Averages
Level 50
1,680 SR
1,577 Elo+
Hel
Hel
Darvidicus1
Hel
Level 56
God Stats
16W - 4L
1,725 SR
Queue Stats
237W - 177L
1,569 Elo+
Party 1
Da Ji
Da Ji
Dashie Meow
Da Ji
Level 47
God Stats
11W - 8L
1,645 SR
Queue Stats
191W - 136L
1,564 Elo+
Party 1
Cerberus
Cerberus
commanderbudder
Cerberus
Level 47
God Stats
25W - 15L
1,670 SR
Queue Stats
171W - 115L
1,599 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 5
8,258
590
8,214
14,133
15,462
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Fenrir
Ri in
Fenrir
11
4 / 6 / 3
8,878
634
9,445
13,497
11,187
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sylvanus
12
2 / 4 / 5
8,424
602
4,843
12,463
5,461
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 4 / 8
9,934
710
9,187
8,998
5,898
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
8 / 2 / 6
11,041
789
11,116
10,555
4,462
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cerberus
13
2 / 1 / 8
10,202
729
9,672
15,765
7,880
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
36
7
Kills
14
14
Deaths
7
13
Assists
22
Player
Kills
Deaths
Assists
KDA
W
4
4
8
2
W
8
2
6
5.5
L
1
4
5
0.88
L
Fenrir
Ri in
Fenrir
4
6
3
0.92
L
Sylvanus
2
4
5
1.13
W
Cerberus
2
1
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,502
Damage
29,975
40,093
Taken
35,318
32,110
Mitigated
18,240
11,676
Healing
20,026
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,187
270
6,800
4,822
8,998
5,898
425
1,088
7,910
35,456
0
W
11,116
2,835
171
1,681
10,555
4,462
614
1,271
9,284
0
33,478
L
8,214
568
0
2,375
14,133
15,462
0
5,254
8,879
0
24,853
L
Fenrir
Ri in
Fenrir
9,445
1,253
0
1,103
13,497
11,187
0
6,010
7,487
0
37,556
L
Sylvanus
4,843
1,898
5,013
3,185
12,463
5,461
0
7,614
4,849
23,339
0
W
Cerberus
9,672
821
0
6,552
15,765
7,880
509
2,524
13,241
31,900
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,560
Gold Earned
31,177
111
Minions Killed
144
0
Camps Cleared
0
693,474
Distance Traveled
687,236
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
9,934
710
53
4
0
208,726
0
W
Da Ji
11,041
789
49
4
0
241,513
2
L
Tyr
8,258
590
30
2
0
259,140
1
L
Fenrir
8,878
634
37
3
0
237,494
0
L
Sylvanus
8,424
602
44
3
0
196,840
0
W
Cerberus
10,202
729
42
3
0
236,997
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role