Player Matchup

Merlin
Merlin
BoomJuice28
Merlin
Level 14
God Stats
6W - 8L
1,711 SR
Queue Stats
133W - 178L
1,563 Elo+
Party 1
Khepri
Khepri
ChaBoiBuckets
Khepri
Level 24
God Stats
24W - 19L
1,490 SR
Queue Stats
374W - 414L
1,442 Elo+
Party 1
Neith
Neith
Cosmonaut1864
Neith
Level 20
God Stats
12W - 15L
1,551 SR
Queue Stats
170W - 193L
1,491 Elo+
Party 1
Chaac
Chaac
Faso52
Chaac
Level 26
God Stats
1W - 1L
1,711 SR
Queue Stats
22W - 33L
1,417 Elo+
Party 1
Heimdallr
Heimdallr
YaBoiLaddle
Heimdallr
Level 34
God Stats
49W - 41L
1,544 SR
Queue Stats
283W - 299L
1,373 Elo+
Party 1
Team Averages
Level 24
1,601 SR
1,457 Elo+

VS

Team Averages
Level 45
1,443 SR
1,551 Elo+
Ra
Ra
Ajames011
Ra
Level 24
God Stats
2W - 2L
1,364 SR
Queue Stats
54W - 62L
1,463 Elo+
Solo
Medusa
Medusa
FMG PHOENIX
Medusa
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 28L
1,635 Elo+
Party 2
Chaac
Chaac
LunchBoxZ127
Chaac
Level 17
God Stats
3W - 1L
1,500 SR
Queue Stats
63W - 61L
1,635 Elo+
Party 2
Izanami
Izanami
ShallowBuriaI
Izanami
Level 26
God Stats
2W - 0L
1,500 SR
Queue Stats
77W - 67L
1,474 Elo+
Solo
Jormungandr
Jormungandr
l Doomwalker l
Jormungandr
Level 150
God Stats
1W - 0L
1,352 SR
Queue Stats
60W - 79L
1,550 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
18
2 / 9 / 6
11,232
374
10,830
17,420
7,118
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

17
4 / 4 / 10
12,821
427
12,759
24,909
41,786
Talisman

Talisman

+75
Health
+15
Magical Protection

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

18
3 / 6 / 7
10,954
365
9,537
17,701
7,788
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Chaac
Faso52
Chaac
17
2 / 7 / 3
11,229
374
13,943
25,100
26,835
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Heimdallr
YaBoiLaddle
Heimdallr
19
6 / 5 / 7
12,627
421
23,483
27,887
12,746
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
9 / 1 / 9
15,718
524
27,651
19,317
11,398
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Medusa
18
5 / 5 / 9
12,591
420
16,711
16,382
7,608
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mace

Mace

+10
Physical Power

18
2 / 5 / 5
12,445
415
9,631
17,875
9,957
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
20
11 / 3 / 7
15,454
515
25,387
21,896
9,138
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Jormungandr
l Doomwalker l
Jormungandr
20
4 / 3 / 9
15,078
503
17,629
20,279
22,465
Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
70
17
Kills
31
31
Deaths
17
33
Assists
39
Player
Kills
Deaths
Assists
KDA
W
9
1
9
13.5
L
Merlin
2
9
6
0.56
L
4
4
10
2.25
L
3
6
7
1.08
W
Medusa
5
5
9
1.9
L
Chaac
Faso52
Chaac
2
7
3
0.5
W
2
5
5
0.9
W
Izanami
11
3
7
4.83
L
Heimdallr
YaBoiLaddle
Heimdallr
6
5
7
1.9
W
Jormungandr
l Doomwalker l
Jormungandr
4
3
9
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,552
Damage
97,009
113,017
Taken
95,749
96,273
Mitigated
60,566
14,009
Healing
31,515
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
27,651
1,057
4,854
10,922
19,317
11,398
1,000
5,629
13,688
128,098
0
L
Merlin
10,830
717
0
380
17,420
7,118
463
8,820
8,600
85,906
0
L
12,759
2,285
711
1,377
24,909
41,786
100
8,707
16,202
39,808
0
L
9,537
4,254
0
2,718
17,701
7,788
834
8,054
9,647
0
46,348
W
Medusa
16,711
8,856
0
0
16,382
7,608
1,545
3,736
12,646
0
53,993
L
Chaac
Faso52
Chaac
13,943
3,487
267
6,619
25,100
26,835
981
7,042
18,058
0
59,614
W
9,631
2,151
0
4,770
17,875
9,957
2,385
4,959
12,916
0
66,979
W
Izanami
25,387
18,690
0
6,144
21,896
9,138
1,094
3,935
17,961
354
132,372
L
Heimdallr
YaBoiLaddle
Heimdallr
23,483
8,198
0
1,937
27,887
12,746
1,117
13,011
14,876
0
78,459
W
Jormungandr
l Doomwalker l
Jormungandr
17,629
2,262
2,130
2,695
20,279
22,465
1,643
5,330
14,949
96,161
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,863
Gold Earned
71,286
461
Minions Killed
672
0
Camps Cleared
0
2,479,976
Distance Traveled
2,810,510
17
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
15,718
524
201
7
0
626,591
2
L
Merlin
11,232
374
102
3
0
447,447
2
L
Khepri
12,821
427
46
2
0
554,133
8
L
Neith
10,954
365
97
3
0
487,429
5
W
Medusa
12,591
420
78
3
0
615,291
1
L
Chaac
11,229
374
100
3
0
466,091
2
W
Chaac
12,445
415
103
3
0
498,655
0
W
Izanami
15,454
515
168
6
0
560,053
0
L
Heimdallr
12,627
421
116
4
0
524,876
0
W
Jormungandr
15,078
503
122
4
0
509,920
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role