Player Matchup

Merlin
Merlin
ImBaHurKa
Merlin
Level 15
God Stats
2W - 1L
1,500 SR
Queue Stats
8W - 10L
1,149 Elo+
Party 1
Kali
Kali
LunaticBerry
Kali
Level 24
God Stats
22W - 21L
1,493 SR
Queue Stats
38W - 46L
1,348 Elo+
Party 1
Nox
Nox
MlgNoScope420
Nox
Level 46
God Stats
8W - 2L
1,617 SR
Queue Stats
37W - 42L
1,395 Elo+
Party 1
Zeus
Zeus
Sanje5
Zeus
Level 17
God Stats
21W - 24L
1,415 SR
Queue Stats
33W - 34L
1,405 Elo+
Party 1
Neith
Neith
Tirachan
Neith
Level 10
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 11L
1,186 Elo+
Party 1
Team Averages
Level 22
1,505 SR
1,297 Elo+

VS

Team Averages
Level 22
1,513 SR
1,412 Elo+
Fenrir
Fenrir
Distro92
Fenrir
Level 19
God Stats
0W - 2L
1,500 SR
Queue Stats
24W - 31L
1,370 Elo+
Party 2
Cernunnos
Cernunnos
DrTok3n
Cernunnos
Level 22
God Stats
1W - 2L
1,757 SR
Queue Stats
21W - 22L
1,424 Elo+
Party 2
Ratatoskr
Ratatoskr
Vincratoz
Ratatoskr
Level 25
God Stats
3W - 6L
1,629 SR
Queue Stats
30W - 33L
1,455 Elo+
Solo
Cerberus
Cerberus
Zippahh
Cerberus
Level 19
God Stats
2W - 5L
1,180 SR
Queue Stats
279W - 276L
1,448 Elo+
Solo
Scylla
Scylla
klembino
Scylla
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
112W - 127L
1,363 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
ImBaHurKa
Merlin
20
7 / 6 / 22
14,883
992
21,921
13,460
4,823
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

20
13 / 6 / 22
16,591
1,106
20,545
19,889
8,761
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
7 / 3 / 28
15,739
1,049
23,885
11,879
4,477
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Zeus
Sanje5
Zeus
20
10 / 7 / 23
15,755
1,050
29,720
18,687
10,626
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Neith
Tirachan
Neith
20
4 / 3 / 18
13,962
931
12,265
9,951
4,544
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Team 1 Tickets

117

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Distro92
Fenrir
20
4 / 9 / 10
14,428
962
10,429
24,455
11,560
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cernunnos
DrTok3n
Cernunnos
20
10 / 8 / 7
15,716
1,048
22,161
21,143
7,300
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ratatoskr
Vincratoz
Ratatoskr
20
8 / 9 / 9
15,372
1,025
16,366
23,262
14,811
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cerberus
Zippahh
Cerberus
20
2 / 15 / 16
15,229
1,015
8,215
36,442
37,582
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Scylla
klembino
Scylla
20
1 / 0 / 18
14,203
947
12,009
13,127
7,103
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

154
Kill Participation
85
41
Kills
25
25
Deaths
41
113
Assists
60
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Distro92
Fenrir
4
9
10
1
L
Cernunnos
DrTok3n
Cernunnos
10
8
7
1.69
W
Merlin
ImBaHurKa
Merlin
7
6
22
3
W
13
6
22
4
W
7
3
28
7
W
Zeus
Sanje5
Zeus
10
7
23
3.07
W
Neith
Tirachan
Neith
4
3
18
4.33
L
Ratatoskr
Vincratoz
Ratatoskr
8
9
9
1.39
L
Cerberus
Zippahh
Cerberus
2
15
16
0.67
L
Scylla
klembino
Scylla
1
0
18
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

108,336
Damage
69,180
73,866
Taken
118,429
33,231
Mitigated
78,356
6,446
Healing
10,789
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Distro92
Fenrir
10,429
5,297
0
2,771
24,455
11,560
0
14,742
9,713
0
25,045
L
Cernunnos
DrTok3n
Cernunnos
22,161
13,490
0
1,744
21,143
7,300
0
14,157
6,986
0
54,183
W
Merlin
ImBaHurKa
Merlin
21,921
1,257
0
0
13,460
4,823
0
3,801
9,659
57,240
0
W
20,545
9,162
0
3,930
19,889
8,761
0
6,766
13,123
0
28,357
W
23,885
1,474
0
145
11,879
4,477
0
1,797
10,082
46,483
0
W
Zeus
Sanje5
Zeus
29,720
4,435
0
1,171
18,687
10,626
0
4,695
13,992
50,342
0
W
Neith
Tirachan
Neith
12,265
5,246
0
1,200
9,951
4,544
0
3,165
6,786
143
39,273
L
Ratatoskr
Vincratoz
Ratatoskr
16,366
4,105
0
1,734
23,262
14,811
0
15,653
7,609
0
33,921
L
Cerberus
Zippahh
Cerberus
8,215
510
466
1,845
36,442
37,582
0
21,636
14,806
42,984
0
L
Scylla
klembino
Scylla
12,009
3,378
0
2,229
13,127
7,103
0
9,449
3,678
32,691
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

76,930
Gold Earned
74,948
280
Minions Killed
261
5
Camps Cleared
8
1,237,655
Distance Traveled
1,333,367
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
14,428
962
33
2
6
312,637
0
L
Cernunnos
15,716
1,048
70
5
1
230,784
0
W
Merlin
14,883
992
71
5
0
253,504
0
W
Kali
16,591
1,106
23
2
2
273,389
0
W
Nox
15,739
1,049
73
5
1
275,796
0
W
Zeus
15,755
1,050
41
3
1
230,686
0
W
Neith
13,962
931
72
5
1
204,280
1
L
Ratatoskr
15,372
1,025
26
2
1
299,411
1
L
Cerberus
15,229
1,015
74
5
0
229,065
1
L
Scylla
14,203
947
58
4
0
261,470
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role