Player Matchup

Sobek
Sobek
DRG_Marijjuana
Sobek
Level 28
God Stats
4W - 6L
1,500 SR
Queue Stats
99W - 104L
1,360 Elo+
Party 1
Vamana
Vamana
DRG_Popperz
Vamana
Level 29
God Stats
13W - 6L
1,634 SR
Queue Stats
132W - 119L
1,429 Elo+
Party 1
Agni
Agni
Sensei29hp
Agni
Level 27
God Stats
1W - 0L
1,505 SR
Queue Stats
4W - 3L
1,588 Elo+
Solo
Team Averages
Level 28
1,546 SR
1,459 Elo+

VS

Team Averages
Level 13
1,428 SR
1,359 Elo+
Scylla
Scylla
Mrgeeutplay
Scylla
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,521 Elo+
Solo
Bakasura
Bakasura
NZX-Tob
Bakasura
Level 6
God Stats
1W - 5L
1,285 SR
Queue Stats
5W - 17L
1,165 Elo+
Solo
Ymir
Ymir
OGt0xic1ty
Ymir
Level 19
God Stats
0W - 2L
1,500 SR
Queue Stats
160W - 165L
1,390 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 1 / 12
8,491
849
3,624
6,531
7,655
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Vamana
12
4 / 2 / 11
8,395
840
9,514
11,108
7,329
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

12
10 / 1 / 9
9,137
914
12,630
5,322
1,494
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
9
1 / 10 / 0
6,353
635
4,189
8,676
2,948
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bakasura
NZX-Tob
Bakasura
9
1 / 6 / 2
7,267
727
2,931
11,689
4,480
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
2 / 4 / 0
7,618
762
4,336
9,753
8,919
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
6
20
Kills
4
4
Deaths
20
32
Assists
2
Player
Kills
Deaths
Assists
KDA
W
6
1
12
12
W
Vamana
4
2
11
4.75
L
Scylla
1
10
0
0.1
L
Bakasura
NZX-Tob
Bakasura
1
6
2
0.33
L
2
4
0
0.5
W
10
1
9
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,768
Damage
11,456
22,961
Taken
30,118
16,478
Mitigated
16,347
7,791
Healing
2,053
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,624
886
147
1,265
6,531
7,655
210
3,434
2,939
9,707
0
W
Vamana
9,514
5,771
0
4,526
11,108
7,329
26
3,286
7,349
271
38,249
L
Scylla
4,189
1,445
0
0
8,676
2,948
0
4,786
3,890
11,202
0
L
Bakasura
NZX-Tob
Bakasura
2,931
1,744
0
1,219
11,689
4,480
0
6,004
5,685
0
11,824
L
4,336
896
246
588
9,753
8,919
0
5,832
3,921
17,595
324
W
12,630
961
0
1,853
5,322
1,494
127
1,691
3,606
40,137
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,023
Gold Earned
21,238
115
Minions Killed
71
0
Camps Cleared
0
575,843
Distance Traveled
453,940
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
8,491
849
8
1
0
192,368
0
W
Vamana
8,395
840
46
5
0
191,363
1
L
Scylla
6,353
635
12
1
0
142,284
0
L
Bakasura
7,267
727
29
3
0
171,659
4
L
Ymir
7,618
762
30
3
0
139,997
2
W
Agni
9,137
914
61
6
0
192,112
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role