Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 19
God Stats
11W - 15L
1,341 SR
Queue Stats
86W - 81L
1,240 Elo+
Solo
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,019 Elo+
Solo
Nemesis
Nemesis
GuestPenguin190
Nemesis
Level 8
God Stats
1W - 2L
1,508 SR
Queue Stats
3W - 13L
1,122 Elo+
Solo
Arachne
Arachne
stephmike17
Arachne
Level 28
God Stats
21W - 22L
1,507 SR
Queue Stats
174W - 182L
1,311 Elo+
Solo
Artemis
Artemis
zatanacio132
Artemis
Level 6
God Stats
23W - 23L
1,500 SR
Queue Stats
23W - 24L
1,500 Elo+
Solo
Team Averages
Level 15
1,471 SR
1,238 Elo+

VS

Team Averages
Level 35
1,454 SR
1,331 Elo+
Olorun
Olorun
MaD_GoD__
Olorun
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
70W - 72L
1,441 Elo+
Party 1
Fenrir
Fenrir
MatedEllmor
Fenrir
Level 19
God Stats
6W - 4L
1,472 SR
Queue Stats
14W - 20L
1,192 Elo+
Party 1
Neith
Neith
NoName9675
Neith
Level 22
God Stats
10W - 6L
1,576 SR
Queue Stats
18W - 20L
1,242 Elo+
Solo
Bellona
Bellona
SoufeLannister
Bellona
Level 17
God Stats
25W - 26L
1,447 SR
Queue Stats
36W - 39L
1,438 Elo+
Party 1
Da Ji
Da Ji
xxShaawtyxx
Da Ji
Level 28
God Stats
7W - 10L
1,276 SR
Queue Stats
79W - 70L
1,342 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
17
3 / 10 / 4
11,958
997
10,112
17,523
7,171
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Sun Wukong
 
Sun Wukong
18
1 / 12 / 8
11,364
947
10,771
24,449
27,121
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

15
1 / 5 / 0
9,763
814
4,875
6,560
4,577
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Arachne
stephmike17
Arachne
18
7 / 11 / 5
13,031
1,086
15,497
25,483
9,014
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Artemis
zatanacio132
Artemis
18
1 / 6 / 7
11,279
940
11,299
12,306
3,939
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Team 1 Tickets

57

VS

Team 2 Tickets

285

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
MaD_GoD__
Olorun
20
16 / 3 / 23
14,578
1,215
21,984
11,103
5,175
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Fenrir
20
12 / 4 / 23
12,880
1,073
16,124
12,509
7,077
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Neith
18
3 / 5 / 23
11,912
993
16,469
14,506
6,299
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

19
3 / 0 / 32
12,365
1,030
9,145
11,891
14,969
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

19
10 / 1 / 23
13,205
1,100
13,135
9,734
5,205
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
168
13
Kills
44
44
Deaths
13
24
Assists
124
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
3
10
4
0.5
L
Sun Wukong
 
Sun Wukong
1
12
8
0.42
L
1
5
0
0.2
W
Olorun
MaD_GoD__
Olorun
16
3
23
9.17
W
Fenrir
12
4
23
5.88
W
Neith
3
5
23
2.9
W
3
0
32
19
L
Arachne
stephmike17
Arachne
7
11
5
0.86
W
10
1
23
21.5
L
Artemis
zatanacio132
Artemis
1
6
7
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,554
Damage
76,857
86,321
Taken
59,743
51,822
Mitigated
38,725
9,488
Healing
17,088
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
10,112
2,014
0
3,524
17,523
7,171
0
3,210
14,068
0
22,886
L
Sun Wukong
 
Sun Wukong
10,771
2,497
0
2,544
24,449
27,121
0
7,053
17,396
872
30,552
L
4,875
1,480
0
322
6,560
4,577
0
2,362
4,198
0
9,271
W
Olorun
MaD_GoD__
Olorun
21,984
10,416
5,369
2,766
11,103
5,175
0
421
10,682
43,498
0
W
Fenrir
16,124
6,939
1,762
1,666
12,509
7,077
0
296
12,213
0
24,292
W
Neith
16,469
8,197
0
4,174
14,506
6,299
0
32
14,474
0
34,529
W
9,145
2,119
0
610
11,891
14,969
0
0
11,891
0
32,451
L
Arachne
stephmike17
Arachne
15,497
10,744
0
3,098
25,483
9,014
0
5,647
19,836
0
38,830
W
13,135
4,571
0
741
9,734
5,205
0
94
9,640
0
29,118
L
Artemis
zatanacio132
Artemis
11,299
5,803
0
0
12,306
3,939
0
3,712
8,594
0
28,791

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,395
Gold Earned
64,940
141
Minions Killed
201
6
Camps Cleared
6
829,047
Distance Traveled
984,687
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
11,958
997
27
2
1
200,033
0
L
Sun Wukong
11,364
947
33
3
2
194,815
0
L
Nemesis
9,763
814
12
1
0
92,933
0
W
Olorun
14,578
1,215
45
4
2
174,525
0
W
Fenrir
12,880
1,073
17
1
1
211,047
0
W
Neith
11,912
993
49
4
1
155,788
3
W
Bellona
12,365
1,030
57
5
1
231,066
0
L
Arachne
13,031
1,086
42
4
2
199,402
2
W
Da Ji
13,205
1,100
33
3
1
212,261
0
L
Artemis
11,279
940
27
2
1
141,864
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role