Player Matchup

He Bo
He Bo
 
He Bo
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ne Zha
Ne Zha
 
Ne Zha
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cernunnos
Cernunnos
 
Cernunnos
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
MorluG
King Arthur
Level 123
God Stats
7W - 3L
1,532 SR
Queue Stats
73W - 71L
1,601 Elo+
Party 1
Baba Yaga
Baba Yaga
Whirld
Baba Yaga
Level 89
God Stats
3W - 2L
1,500 SR
Queue Stats
241W - 206L
1,598 Elo+
Party 2
Team Averages
Level 118
1,506 SR
1,540 Elo+

VS

Team Averages
Level 121
1,504 SR
1,546 Elo+
Da Ji
Da Ji
 
Da Ji
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ymir
Ymir
 
Ymir
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Nu Wa
Nu Wa
EmpererFOD
Nu Wa
Level 114
God Stats
1W - 3L
1,500 SR
Queue Stats
115W - 100L
1,506 Elo+
Solo
Zhong Kui
Zhong Kui
HBGL
Zhong Kui
Level 144
God Stats
2W - 1L
1,303 SR
Queue Stats
173W - 185L
1,651 Elo+
Party 3
Heimdallr
Heimdallr
NiNoFiote
Heimdallr
Level 108
God Stats
1W - 2L
1,718 SR
Queue Stats
66W - 56L
1,573 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
6
0 / 0 / 0
3,594
719
0
2,183
373
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ne Zha
 
Ne Zha
5
1 / 1 / 2
3,450
690
2,554
3,070
822
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Cernunnos
 
Cernunnos
5
0 / 0 / 3
3,284
657
2,460
1,832
430
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
MorluG
King Arthur
7
0 / 0 / 0
3,598
720
1,144
2,193
1,344
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Boots

Boots

+6%
Movement Speed

Baba Yaga
Whirld
Baba Yaga
6
2 / 0 / 0
3,708
742
1,601
1,489
490
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
5
0 / 1 / 0
3,292
658
1,232
2,832
656
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Ymir
 
Ymir
4
0 / 0 / 1
3,141
628
1,392
4,142
1,200
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Nu Wa
1
0 / 0 / 0
933
187
0
0
0
Zhong Kui
HBGL
Zhong Kui
6
0 / 0 / 0
3,431
686
1,780
2,341
1,971
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heimdallr
NiNoFiote
Heimdallr
5
1 / 2 / 0
3,374
675
1,483
2,755
609
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
2
3
Kills
1
1
Deaths
3
5
Assists
1
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
0
0
0
0
W
Ne Zha
 
Ne Zha
1
1
2
2
W
Cernunnos
 
Cernunnos
0
0
3
1.5
L
Da Ji
 
Da Ji
0
1
0
0
L
Ymir
 
Ymir
0
0
1
0.5
L
Nu Wa
0
0
0
0
L
Zhong Kui
HBGL
Zhong Kui
0
0
0
0
W
King Arthur
MorluG
King Arthur
0
0
0
0
L
Heimdallr
NiNoFiote
Heimdallr
1
2
0
0.5
W
Baba Yaga
Whirld
Baba Yaga
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,759
Damage
5,887
10,767
Taken
12,070
3,459
Mitigated
4,436
5,371
Healing
4,085
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
0
0
0
1,802
2,183
373
184
0
2,183
16,923
0
W
Ne Zha
 
Ne Zha
2,554
1,345
0
1,194
3,070
822
0
543
2,527
0
8,036
W
Cernunnos
 
Cernunnos
2,460
1,127
0
703
1,832
430
0
404
1,428
0
12,203
L
Da Ji
 
Da Ji
1,232
163
0
744
2,832
656
0
671
2,161
0
12,593
L
Ymir
 
Ymir
1,392
412
234
984
4,142
1,200
0
647
3,495
6,872
0
L
Nu Wa
0
0
0
0
0
0
0
0
0
0
0
L
Zhong Kui
HBGL
Zhong Kui
1,780
476
0
1,362
2,341
1,971
0
0
2,341
14,332
0
W
King Arthur
MorluG
King Arthur
1,144
145
0
820
2,193
1,344
0
1,780
413
0
15,189
L
Heimdallr
NiNoFiote
Heimdallr
1,483
952
0
761
2,755
609
0
283
2,472
0
10,201
W
Baba Yaga
Whirld
Baba Yaga
1,601
256
294
558
1,489
490
876
445
1,044
13,953
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,634
Gold Earned
14,171
105
Minions Killed
82
0
Camps Cleared
0
465,354
Distance Traveled
347,584
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
3,594
719
39
8
0
93,589
2
W
Ne Zha
3,450
690
7
1
0
111,270
2
W
Cernunnos
3,284
657
18
4
0
87,360
0
L
Da Ji
3,292
658
27
5
0
96,320
2
L
Ymir
3,141
628
11
2
0
86,998
2
L
Nu Wa
933
187
0
0
0
0
0
L
Zhong Kui
3,431
686
26
5
0
74,496
2
W
King Arthur
3,598
720
25
5
0
102,810
0
L
Heimdallr
3,374
675
18
4
0
89,770
2
W
Baba Yaga
3,708
742
16
3
0
70,325
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role