Player Matchup

Fenrir
Fenrir
Bronze I
Gears Senpai
Fenrir
Bronze I
Level 86
God Stats
3W - 1L
1,397 SR
Queue Stats
5W - 5L
1,040 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 86
1,397 SR
1,040 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 68
1,718 SR
927 MMR
Cabrakan
Cabrakan
Bronze I
i sniperX4
Cabrakan
Bronze I
Level 68
God Stats
14W - 6L
1,718 SR
Queue Stats
86W - 79L
927 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
11
1 / 3 / 0
6,444
716
2,669
9,453
5,645
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bans
PoseidonBakasuraZeusSkadiHera

VS

Bans
CamazotzChaacAphroditeMedusaHel
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
i sniperX4
Cabrakan
14
3 / 1 / 0
8,363
929
5,044
6,265
3,953
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
3
1
Kills
3
3
Deaths
1
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Fenrir
1
3
0
0.33
W
Cabrakan
i sniperX4
Cabrakan
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

2,669
Damage
5,044
9,453
Taken
6,265
5,645
Mitigated
3,953
3,040
Healing
2,488
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
2,669
1,379
0
3,040
9,453
5,645
0
5,164
4,289
0
20,642
W
Cabrakan
i sniperX4
Cabrakan
5,044
993
0
2,488
6,265
3,953
289
84
6,181
47,814
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

6,444
Gold Earned
8,363
39
Minions Killed
100
0
Camps Cleared
0
146,438
Distance Traveled
150,376
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,444
716
39
4
0
146,438
1
W
Cabrakan
8,363
929
100
11
0
150,376
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role