Player Matchup

Medusa
Medusa
 
Medusa
Level 58
God Stats
0W - 3L
1,291 SR
Queue Stats
11W - 18L
1,224 Elo+
Party 2
Hel
Hel
 
Hel
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 10L
653 Elo+
Party 2
Chaac
Chaac
xXHolzbein96Xx
Chaac
Level 26
God Stats
4W - 5L
1,500 SR
Queue Stats
75W - 175L
1,177 Elo+
Solo
Team Averages
Level 34
1,430 SR
1,018 Elo+

VS

Team Averages
Level 24
1,393 SR
1,250 Elo+
Heimdallr
Heimdallr
FrancesKO15
Heimdallr
Level 29
God Stats
18W - 32L
1,316 SR
Queue Stats
55W - 75L
1,129 Elo+
Party 1
Kukulkan
Kukulkan
Piouu77
Kukulkan
Level 24
God Stats
2W - 0L
1,440 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Anubis
Anubis
R_a_ph_a_e_l_
Anubis
Level 18
God Stats
10W - 16L
1,423 SR
Queue Stats
43W - 56L
1,120 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
11
4 / 7 / 1
8,620
663
8,395
11,426
2,546
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hel
 
Hel
10
0 / 7 / 3
7,035
541
4,034
9,723
2,608
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
1 / 6 / 2
7,435
572
2,056
10,933
3,572
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
FrancesKO15
Heimdallr
13
7 / 2 / 10
9,900
762
9,291
6,310
2,502
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Kukulkan
Piouu77
Kukulkan
12
3 / 0 / 10
9,022
694
4,916
4,427
1,526
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

14
10 / 3 / 9
10,515
809
11,138
8,689
3,649
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
49
5
Kills
20
20
Deaths
5
6
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
4
7
1
0.64
L
Hel
 
Hel
0
7
3
0.21
W
Heimdallr
FrancesKO15
Heimdallr
7
2
10
6
W
Kukulkan
Piouu77
Kukulkan
3
0
10
8
W
10
3
9
4.83
L
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,485
Damage
25,345
32,082
Taken
19,426
8,726
Mitigated
7,677
8,367
Healing
7,576
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
8,395
3,969
0
750
11,426
2,546
0
5,813
5,613
0
20,400
L
Hel
 
Hel
4,034
491
1,753
2,370
9,723
2,608
0
5,961
3,762
20,141
0
W
Heimdallr
FrancesKO15
Heimdallr
9,291
4,452
990
1,627
6,310
2,502
715
1,578
4,732
0
29,079
W
Kukulkan
Piouu77
Kukulkan
4,916
532
0
429
4,427
1,526
377
670
3,757
36,967
0
W
11,138
565
0
4,530
8,689
3,649
397
1,802
6,887
30,570
0
L
2,056
313
489
3,005
10,933
3,572
0
4,464
6,466
0
18,795

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,090
Gold Earned
29,437
67
Minions Killed
137
0
Camps Cleared
0
543,351
Distance Traveled
642,174
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
8,620
663
16
1
0
216,489
3
L
Hel
7,035
541
18
1
0
168,559
0
W
Heimdallr
9,900
762
46
4
0
236,543
0
W
Kukulkan
9,022
694
58
4
0
208,091
1
W
Anubis
10,515
809
33
3
0
197,540
1
L
Chaac
7,435
572
33
3
0
158,303
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role