Player Matchup

Pele
Pele
 
Pele
Level 27
God Stats
4W - 5L
1,739 SR
Queue Stats
9W - 13L
1,324 Elo+
Solo
Ullr
Ullr
 
Ullr
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
994 Elo+
Solo
Scylla
Scylla
GoldenSoldier196
Scylla
Level 16
God Stats
14W - 10L
1,121 SR
Queue Stats
54W - 55L
1,242 Elo+
Party 1
Ne Zha
Ne Zha
KhanThe2nd
Ne Zha
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 10L
943 Elo+
Party 1
Merlin
Merlin
Tuxedo_God_69
Merlin
Level 8
God Stats
1W - 3L
1,500 SR
Queue Stats
18W - 27L
1,143 Elo+
Party 1
Team Averages
Level 15
1,472 SR
1,129 Elo+

VS

Team Averages
Level 18
1,363 SR
1,131 Elo+
Hel
Hel
 
Hel
Level 13
God Stats
1W - 0L
1,268 SR
Queue Stats
3W - 4L
1,205 Elo+
Solo
Odin
Odin
Cl4ss1fied_Trix
Odin
Level 14
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 6L
935 Elo+
Party 2
Artio
Artio
Honey_Season_Boi
Artio
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
77W - 111L
1,174 Elo+
Solo
Arachne
Arachne
ReylynnWolf
Arachne
Level 26
God Stats
12W - 18L
1,052 SR
Queue Stats
91W - 116L
1,226 Elo+
Solo
Neith
Neith
edzasthe2nd
Neith
Level 8
God Stats
4W - 1L
1,497 SR
Queue Stats
5W - 1L
1,113 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
14
1 / 7 / 1
9,008
500
5,397
13,987
4,938
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Ullr
 
Ullr
9
0 / 13 / 2
6,376
354
4,585
16,230
5,566
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
5 / 12 / 2
7,504
417
11,208
14,517
7,368
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ne Zha
KhanThe2nd
Ne Zha
12
0 / 14 / 2
7,344
408
5,850
16,770
8,856
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
1 / 9 / 6
7,321
407
5,757
13,315
4,487
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
13
5 / 1 / 18
9,281
516
5,166
9,037
4,090
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
3 / 7 / 18
9,630
535
3,944
11,981
6,309
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

14
5 / 1 / 15
9,726
540
7,142
17,694
18,714
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Arachne
ReylynnWolf
Arachne
15
11 / 0 / 10
10,352
575
9,161
7,748
2,983
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
30 / 1 / 11
12,433
691
34,502
14,103
6,305
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
126
7
Kills
54
55
Deaths
10
13
Assists
72
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
1
7
1
0.21
L
Ullr
 
Ullr
0
13
2
0.08
W
Hel
 
Hel
5
1
18
14
W
3
7
18
1.71
L
5
12
2
0.5
W
5
1
15
12.5
L
Ne Zha
KhanThe2nd
Ne Zha
0
14
2
0.07
W
Arachne
ReylynnWolf
Arachne
11
0
10
16
L
1
9
6
0.44
W
30
1
11
35.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,797
Damage
59,915
74,819
Taken
60,563
31,215
Mitigated
38,401
4,553
Healing
22,637
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
5,397
1,126
0
1,332
13,987
4,938
2,069
2,510
11,477
0
50,791
L
Ullr
 
Ullr
4,585
2,415
0
256
16,230
5,566
0
2,606
13,624
0
15,709
W
Hel
 
Hel
5,166
1,557
5,504
5,394
9,037
4,090
817
3,663
5,374
27,919
0
W
3,944
2,051
0
110
11,981
6,309
700
4,391
6,678
0
9,213
L
11,208
2,116
0
770
14,517
7,368
375
2,273
12,244
29,133
0
W
7,142
1,194
246
2,462
17,694
18,714
900
4,711
12,367
31,138
0
L
Ne Zha
KhanThe2nd
Ne Zha
5,850
2,579
0
1,118
16,770
8,856
1,491
2,406
14,364
0
30,869
W
Arachne
ReylynnWolf
Arachne
9,161
6,913
0
2,501
7,748
2,983
500
1,094
6,553
0
42,765
L
5,757
1,060
56
1,021
13,315
4,487
267
2,513
10,802
31,894
0
W
34,502
18,612
0
6,420
14,103
6,305
9,757
3,106
10,997
0
85,584

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,553
Gold Earned
51,422
229
Minions Killed
238
0
Camps Cleared
0
1,129,277
Distance Traveled
1,691,871
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
9,008
500
87
5
0
238,736
0
L
Ullr
6,376
354
23
1
0
235,569
0
W
Hel
9,281
516
30
2
0
349,925
0
W
Odin
9,630
535
15
1
0
312,250
0
L
Scylla
7,504
417
25
1
0
208,989
1
W
Artio
9,726
540
32
2
0
339,069
4
L
Ne Zha
7,344
408
49
3
0
240,622
0
W
Arachne
10,352
575
52
3
0
379,838
0
L
Merlin
7,321
407
45
3
0
205,361
0
W
Neith
12,433
691
109
6
0
310,789
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role