Player Matchup

Medusa
Medusa
Diamond III
JvCamargoo
Medusa
Diamond III
Level 148
God Stats
23W - 16L
1,712 SR
Queue Stats
280W - 258L
1,964 MMR
Party 1
Merlin
Merlin
Diamond I
LordStark_0
Merlin
Diamond I
Level 156
God Stats
1W - 4L
1,477 SR
Queue Stats
31W - 30L
2,270 MMR
Party 1
Ganesha
Ganesha
Diamond IV
RespeitaOBridi
Ganesha
Diamond IV
Level 144
God Stats
21W - 16L
1,701 SR
Queue Stats
446W - 439L
1,870 MMR
Party 1
Team Averages
Diamond III
Diamond III
Average Tier
Level 149
1,630 SR
2,035 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 124
1,677 SR
2,104 MMR
Kumbhakarna
Kumbhakarna
Diamond I
Gagon Johnson
Kumbhakarna
Diamond I
Level 69
God Stats
6W - 2L
1,798 SR
Queue Stats
32W - 11L
2,402 MMR
Party 2
Raijin
Raijin
Diamond IV
IStealBuffs
Raijin
Diamond IV
Level 147
God Stats
1W - 2L
1,490 SR
Queue Stats
93W - 70L
2,107 MMR
Party 2
Neith
Neith
Platinum I
Support ll
Neith
Platinum I
Level 155
God Stats
7W - 5L
1,744 SR
Queue Stats
222W - 163L
1,804 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
JvCamargoo
Medusa
13
2 / 5 / 5
13,035
567
9,804
14,451
5,284
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
17
7 / 3 / 1
14,836
645
20,699
13,883
5,498
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

13
0 / 4 / 5
13,809
600
7,085
18,811
20,161
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bans
ChaacPersephoneHeimdallrYemojaHera

VS

Bans
AphroditeUllrSobekHou YiAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Gagon Johnson
Kumbhakarna
13
0 / 2 / 12
13,882
604
5,585
22,164
31,452
Talisman

Talisman

+75
Health
+15
Magical Protection

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Raijin
16
7 / 4 / 5
15,052
654
17,925
14,101
5,580
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Neith
16
5 / 3 / 7
14,484
630
16,290
12,339
5,043
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
36
9
Kills
12
12
Deaths
9
11
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Kumbhakarna
Gagon Johnson
Kumbhakarna
0
2
12
3
W
Raijin
7
4
5
2.38
L
Medusa
JvCamargoo
Medusa
2
5
5
0.9
L
Merlin
7
3
1
2.5
L
0
4
5
0.63
W
Neith
5
3
7
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,588
Damage
39,800
47,145
Taken
48,604
30,943
Mitigated
42,075
8,604
Healing
9,037
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kumbhakarna
Gagon Johnson
Kumbhakarna
5,585
1,426
0
1,735
22,164
31,452
109
10,591
11,573
14,920
0
W
Raijin
17,925
1,106
0
1,852
14,101
5,580
402
10,454
3,647
83,362
0
L
Medusa
JvCamargoo
Medusa
9,804
4,434
0
2,287
14,451
5,284
1,241
6,235
8,216
0
59,049
L
Merlin
20,699
302
0
2,139
13,883
5,498
287
8,452
5,431
96,649
0
L
7,085
173
1,636
2,542
18,811
20,161
0
9,086
9,725
16,720
0
W
Neith
16,290
6,226
0
5,450
12,339
5,043
2,733
6,804
5,535
0
87,349

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,680
Gold Earned
43,418
272
Minions Killed
287
0
Camps Cleared
0
1,189,405
Distance Traveled
1,241,851
29
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kumbhakarna
13,882
604
4
0
0
466,467
11
W
Raijin
15,052
654
142
6
0
368,767
3
L
Medusa
13,035
567
93
4
0
394,007
14
L
Merlin
14,836
645
171
7
0
385,404
5
L
Ganesha
13,809
600
8
0
0
409,994
10
W
Neith
14,484
630
141
6
0
406,617
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role