Player Matchup

Set
Set
DarthskyPrime
Set
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,396 Elo+
Solo
Chang'e
Chang'e
Kazohh
Chang'e
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
35W - 42L
1,662 Elo+
Solo
Erlang Shen
Erlang Shen
KingoYT
Erlang Shen
Level 28
God Stats
12W - 6L
1,688 SR
Queue Stats
76W - 71L
1,548 Elo+
Solo
Kali
Kali
MamberroiM4rCL0
Kali
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 8L
1,596 Elo+
Solo
Merlin
Merlin
The_Ending666
Merlin
Level 28
God Stats
3W - 1L
1,514 SR
Queue Stats
84W - 67L
1,510 Elo+
Solo
Team Averages
Level 21
1,541 SR
1,542 Elo+

VS

Team Averages
Level 28
1,465 SR
1,607 Elo+
Neith
Neith
 
Neith
Level 15
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
ELCALSONADO13
Hades
Level 10
God Stats
3W - 5L
1,128 SR
Queue Stats
68W - 118L
1,666 Elo+
Party 1
Kukulkan
Kukulkan
GuilhermeShamp
Kukulkan
Level 9
God Stats
3W - 3L
1,697 SR
Queue Stats
4W - 3L
1,685 Elo+
Solo
Kuzenbo
Kuzenbo
MAXOBAL584
Kuzenbo
Level 81
God Stats
1W - 2L
1,500 SR
Queue Stats
113W - 152L
1,666 Elo+
Party 1
Nemesis
Nemesis
Verliese
Nemesis
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 21L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 3 / 0
3,053
509
845
3,378
1,067
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Boots

Boots

+6%
Movement Speed

Chang'e
Kazohh
Chang'e
5
0 / 0 / 0
3,478
580
621
1,958
636
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes

Shoes

+6%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Erlang Shen
KingoYT
Erlang Shen
6
2 / 0 / 0
3,930
655
2,374
3,229
1,988
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

6
2 / 2 / 1
4,269
712
1,752
4,833
1,336
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

7
1 / 0 / 1
4,165
694
2,024
2,002
568
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
2
0 / 1 / 0
2,782
464
167
1,121
281
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

5
0 / 2 / 0
3,431
572
1,865
3,843
2,410
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Kukulkan
5
1 / 1 / 1
3,485
581
2,216
1,328
336
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Kuzenbo
MAXOBAL584
Kuzenbo
6
2 / 0 / 1
3,911
652
1,562
2,163
1,039
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Nemesis
Verliese
Nemesis
7
1 / 1 / 1
4,121
687
2,071
3,681
921
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
7
5
Kills
4
5
Deaths
5
2
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
1
0
0
W
0
3
0
0
L
0
2
0
0
L
Kukulkan
1
1
1
1.5
W
Chang'e
Kazohh
Chang'e
0
0
0
0
W
Erlang Shen
KingoYT
Erlang Shen
2
0
0
2
L
Kuzenbo
MAXOBAL584
Kuzenbo
2
0
1
2.5
W
2
2
1
1.25
W
1
0
1
1.5
L
Nemesis
Verliese
Nemesis
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,616
Damage
7,881
15,400
Taken
12,136
5,595
Mitigated
4,987
5,156
Healing
3,107
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
167
103
0
22
1,121
281
42
621
500
0
1,880
W
845
391
0
371
3,378
1,067
0
2,070
1,308
0
6,353
L
1,865
865
0
1,204
3,843
2,410
162
0
3,843
9,771
0
L
Kukulkan
2,216
241
0
316
1,328
336
60
546
782
11,427
0
W
Chang'e
Kazohh
Chang'e
621
106
488
519
1,958
636
95
1,302
656
9,281
0
W
Erlang Shen
KingoYT
Erlang Shen
2,374
1,263
0
908
3,229
1,988
0
1,865
1,364
0
14,408
L
Kuzenbo
MAXOBAL584
Kuzenbo
1,562
736
0
550
2,163
1,039
30
621
1,542
8,323
0
W
1,752
865
0
1,968
4,833
1,336
0
0
4,833
0
14,845
W
2,024
90
0
902
2,002
568
0
406
1,596
19,284
0
L
Nemesis
Verliese
Nemesis
2,071
1,165
0
1,015
3,681
921
0
857
2,824
0
17,860

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,895
Gold Earned
17,730
116
Minions Killed
91
0
Camps Cleared
0
510,686
Distance Traveled
460,164
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
2,782
464
4
1
0
39,903
1
W
Set
3,053
509
17
3
0
89,252
0
L
Hades
3,431
572
16
3
0
99,101
1
L
Kukulkan
3,485
581
18
3
0
79,277
2
W
Chang'e
3,478
580
11
2
0
86,130
2
W
Erlang Shen
3,930
655
20
3
0
112,830
1
L
Kuzenbo
3,911
652
11
2
0
122,038
0
W
Kali
4,269
712
34
6
0
105,948
1
W
Merlin
4,165
694
34
6
0
116,526
1
L
Nemesis
4,121
687
42
7
0
119,845
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role