Player Matchup

Merlin
Merlin
ChicagoBear101
Merlin
Level 88
God Stats
14W - 4L
1,681 SR
Queue Stats
162W - 116L
1,654 Elo+
Solo
Kumbhakarna
Kumbhakarna
KingJAL21
Kumbhakarna
Level 104
God Stats
3W - 0L
1,854 SR
Queue Stats
94W - 91L
1,583 Elo+
Solo
Tyr
Tyr
YAGAMYARG
Tyr
Level 38
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 51L
1,395 Elo+
Solo
Team Averages
Level 77
1,678 SR
1,544 Elo+

VS

Team Averages
Level 122
1,553 SR
1,589 Elo+
Hachiman
Hachiman
DADDY UZUMAK1
Hachiman
Level 133
God Stats
2W - 2L
1,755 SR
Queue Stats
37W - 27L
1,631 Elo+
Party 1
Chaac
Chaac
Its Lemillion
Chaac
Level 126
God Stats
11W - 11L
1,485 SR
Queue Stats
20W - 15L
1,614 Elo+
Party 1
Vulcan
Vulcan
TommyMG8921
Vulcan
Level 108
God Stats
1W - 3L
1,418 SR
Queue Stats
166W - 152L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
12 / 4 / 5
15,373
769
22,479
13,422
4,822
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Kumbhakarna
KingJAL21
Kumbhakarna
14
2 / 5 / 13
13,778
689
6,634
25,738
22,955
Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

13
3 / 6 / 6
12,832
642
12,085
19,498
11,628
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
DADDY UZUMAK1
Hachiman
15
8 / 7 / 6
14,265
713
16,318
15,292
5,458
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
6 / 0 / 9
13,739
687
18,219
19,778
27,787
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Vulcan
12
1 / 11 / 6
11,583
579
12,507
14,321
5,029
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
36
17
Kills
15
15
Deaths
18
24
Assists
21
Player
Kills
Deaths
Assists
KDA
W
12
4
5
3.63
L
Hachiman
DADDY UZUMAK1
Hachiman
8
7
6
1.57
L
6
0
9
10.5
W
Kumbhakarna
KingJAL21
Kumbhakarna
2
5
13
1.7
L
Vulcan
1
11
6
0.36
W
3
6
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,198
Damage
47,044
58,658
Taken
49,391
39,405
Mitigated
38,274
16,026
Healing
13,590
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
22,479
525
126
4,124
13,422
4,822
714
3,763
9,659
105,333
0
L
Hachiman
DADDY UZUMAK1
Hachiman
16,318
8,623
0
3,500
15,292
5,458
987
8,180
7,112
0
59,040
L
18,219
1,987
0
9,891
19,778
27,787
144
12,295
7,483
8,782
45,166
W
Kumbhakarna
KingJAL21
Kumbhakarna
6,634
486
880
5,887
25,738
22,955
554
5,224
20,514
29,190
208
L
Vulcan
12,507
3,090
0
199
14,321
5,029
300
8,616
5,705
37,110
0
W
12,085
1,543
0
5,009
19,498
11,628
735
6,551
12,947
0
44,564

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,983
Gold Earned
39,587
268
Minions Killed
203
0
Camps Cleared
0
1,094,408
Distance Traveled
1,038,461
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
15,373
769
182
9
0
348,724
1
L
Hachiman
14,265
713
78
4
0
311,708
1
L
Chaac
13,739
687
65
3
0
379,992
3
W
Kumbhakarna
13,778
689
26
1
0
373,110
3
L
Vulcan
11,583
579
60
3
0
346,761
3
W
Tyr
12,832
642
60
3
0
372,574
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role