Player Matchup

Ra
Ra
Bequeather
Ra
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,840 Elo+
Party 2
Bacchus
Bacchus
Jean
Bacchus
Level 67
God Stats
1W - 2L
1,725 SR
Queue Stats
6W - 9L
1,840 Elo+
Party 2
Rama
Rama
SorrowReaper9x9
Rama
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
84W - 91L
1,385 Elo+
Party 1
Ratatoskr
Ratatoskr
SteelHawk495
Ratatoskr
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 43L
1,665 Elo+
Party 1
Tyr
Tyr
WhiteWasp220
Tyr
Level 151
God Stats
0W - 7L
1,966 SR
Queue Stats
179W - 197L
1,644 Elo+
Party 1
Team Averages
Level 109
1,638 SR
1,675 Elo+

VS

Team Averages
Level 85
1,684 SR
1,549 Elo+
Nemesis
Nemesis
 
Nemesis
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Merlin
Merlin
FormalPrejudice
Merlin
Level 78
God Stats
10W - 13L
1,763 SR
Queue Stats
596W - 583L
1,581 Elo+
Party 3
Yemoja
Yemoja
JCB21
Yemoja
Level 101
God Stats
6W - 4L
1,876 SR
Queue Stats
254W - 239L
1,533 Elo+
Solo
Cupid
Cupid
Lucyismyfriend
Cupid
Level 61
God Stats
16W - 5L
1,792 SR
Queue Stats
174W - 167L
1,551 Elo+
Party 3
He Bo
He Bo
WARF0RTS
He Bo
Level 140
God Stats
2W - 1L
1,489 SR
Queue Stats
270W - 260L
1,578 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 6 / 12
11,133
655
18,384
21,856
11,310
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bacchus
Jean
Bacchus
18
2 / 4 / 18
10,363
610
14,697
27,309
38,608
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

18
5 / 4 / 13
11,110
654
11,320
17,177
7,788
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ratatoskr
SteelHawk495
Ratatoskr
18
3 / 4 / 14
10,368
610
5,644
16,072
7,719
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

18
6 / 4 / 10
10,269
604
8,788
20,585
22,639
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
18
2 / 8 / 12
11,324
666
11,514
18,992
10,603
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

20
3 / 2 / 16
12,422
731
21,055
6,197
3,123
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Yemoja
JCB21
Yemoja
20
4 / 3 / 15
11,899
700
18,192
16,872
13,700
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

19
7 / 5 / 9
12,667
745
23,945
13,633
4,970
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mace

Mace

+10
Physical Power

He Bo
WARF0RTS
He Bo
18
6 / 4 / 11
11,502
677
18,511
13,732
4,909
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
85
21
Kills
22
22
Deaths
22
67
Assists
63
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
2
8
12
1
L
5
6
12
1.83
W
3
2
16
5.5
W
Yemoja
JCB21
Yemoja
4
3
15
3.83
L
Bacchus
Jean
Bacchus
2
4
18
2.75
W
7
5
9
2.3
L
5
4
13
2.88
L
Ratatoskr
SteelHawk495
Ratatoskr
3
4
14
2.5
W
He Bo
WARF0RTS
He Bo
6
4
11
2.88
L
6
4
10
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,833
Damage
93,217
102,999
Taken
69,426
88,064
Mitigated
37,305
44,657
Healing
32,079
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
11,514
3,506
1,095
3,134
18,992
10,603
40
10,164
8,828
0
23,016
L
18,384
2,922
14,677
6,084
21,856
11,310
360
13,894
7,962
51,801
0
W
21,055
707
2,322
681
6,197
3,123
1,919
2,048
4,149
55,945
0
W
Yemoja
JCB21
Yemoja
18,192
2,277
9,539
5,034
16,872
13,700
421
8,407
8,465
33,643
0
L
Bacchus
Jean
Bacchus
14,697
742
3,452
3,078
27,309
38,608
155
13,034
14,275
22,894
0
W
23,945
17,733
3,731
4,005
13,633
4,970
1,847
6,051
7,582
0
44,415
L
11,320
8,325
3,512
2,084
17,177
7,788
702
11,077
6,100
0
27,136
L
Ratatoskr
SteelHawk495
Ratatoskr
5,644
547
2,901
2,063
16,072
7,719
50
9,999
6,073
0
14,452
W
He Bo
WARF0RTS
He Bo
18,511
190
1,411
1,127
13,732
4,909
0
6,411
7,209
27,034
0
L
8,788
1,120
2,208
4,598
20,585
22,639
308
9,754
10,831
0
14,455

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,243
Gold Earned
59,814
160
Minions Killed
172
0
Camps Cleared
0
1,442,576
Distance Traveled
1,485,899
14
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
11,324
666
13
1
0
321,507
1
L
Ra
11,133
655
64
4
0
274,365
0
W
Merlin
12,422
731
70
4
0
317,165
0
W
Yemoja
11,899
700
19
1
0
284,743
3
L
Bacchus
10,363
610
22
1
0
314,805
3
W
Cupid
12,667
745
49
3
0
293,535
0
L
Rama
11,110
654
50
3
0
249,681
1
L
Ratatoskr
10,368
610
16
1
0
316,805
5
W
He Bo
11,502
677
21
1
0
268,949
2
L
Tyr
10,269
604
8
0
0
286,920
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role