Player Matchup

Osiris
Osiris
Bronze III
Fiji-N-J3D1
Osiris
Bronze III
Level 49
God Stats
11W - 22L
1,460 SR
Queue Stats
101W - 122L
542 MMR
Party 1
Merlin
Merlin
Bronze III
Recalled moB
Merlin
Bronze III
Level 60
God Stats
4W - 2L
1,775 SR
Queue Stats
22W - 38L
529 MMR
Party 1
Fenrir
Fenrir
Bronze III
StvStm23
Fenrir
Bronze III
Level 79
God Stats
21W - 20L
1,435 SR
Queue Stats
103W - 121L
499 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 63
1,557 SR
523 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 98
1,457 SR
429 MMR
Bacchus
Bacchus
Bronze II
PHQPAT754
Bacchus
Bronze II
Level 102
God Stats
3W - 1L
1,554 SR
Queue Stats
470W - 576L
472 MMR
Solo
Vulcan
Vulcan
Bronze III
Star_Lord_n_Co
Vulcan
Bronze III
Level 128
God Stats
6W - 2L
1,538 SR
Queue Stats
11W - 17L
404 MMR
Solo
Hel
Hel
Bronze III
VenomegocrazYLDD
Hel
Bronze III
Level 64
God Stats
3W - 4L
1,279 SR
Queue Stats
24W - 25L
410 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
14
2 / 5 / 7
13,995
538
13,433
31,975
35,506
Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Merlin
16
7 / 4 / 5
16,204
623
24,338
16,206
5,968
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
StvStm23
Fenrir
16
6 / 8 / 6
16,215
624
13,323
24,016
8,963
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
YmirZeusKumbhakarnaPoseidonKukulkan

VS

Bans
CabrakanHeimdallrMedusaChaacSkadi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
PHQPAT754
Bacchus
15
4 / 5 / 9
16,445
633
17,300
30,611
46,977
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
3 / 7 / 6
15,909
612
25,524
19,849
7,321
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

15
10 / 4 / 2
16,262
625
18,768
26,898
22,353
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
34
15
Kills
17
17
Deaths
16
18
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Osiris
2
5
7
1.1
W
Bacchus
PHQPAT754
Bacchus
4
5
9
1.7
L
Merlin
7
4
5
2.38
W
3
7
6
0.86
L
Fenrir
StvStm23
Fenrir
6
8
6
1.13
W
10
4
2
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,094
Damage
61,592
72,197
Taken
77,358
50,437
Mitigated
76,651
15,486
Healing
39,669
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
13,433
6,029
0
8,003
31,975
35,506
0
27,621
4,354
0
41,370
W
Bacchus
PHQPAT754
Bacchus
17,300
1,110
727
2,730
30,611
46,977
516
6,337
24,274
39,148
0
L
Merlin
24,338
568
1,577
2,068
16,206
5,968
0
13,980
2,226
98,403
0
W
25,524
7,229
0
4,402
19,849
7,321
712
8,971
10,878
98,490
0
L
Fenrir
StvStm23
Fenrir
13,323
1,723
0
3,838
24,016
8,963
0
20,007
4,009
0
59,558
W
18,768
1,518
15,127
16,683
26,898
22,353
1,340
9,286
17,612
73,177
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,414
Gold Earned
48,616
272
Minions Killed
236
0
Camps Cleared
0
1,411,303
Distance Traveled
1,478,492
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
13,995
538
48
2
0
493,083
1
W
Bacchus
16,445
633
31
1
0
503,480
0
L
Merlin
16,204
623
146
6
0
436,222
2
W
Vulcan
15,909
612
142
5
0
486,965
4
L
Fenrir
16,215
624
78
3
0
481,998
7
W
Hel
16,262
625
63
2
0
488,047
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role