Player Matchup

Fenrir
Fenrir
Silver II
PnG Casual
Fenrir
Silver II
Level 124
God Stats
8W - 6L
1,463 SR
Queue Stats
28W - 30L
1,291 MMR
Party 2
Khepri
Khepri
Silver II
RoE Untoten
Khepri
Silver II
Level 42
God Stats
0W - 1L
1,487 SR
Queue Stats
4W - 7L
1,324 MMR
Party 2
Chang'e
Chang'e
Silver II
hooga jav
Chang'e
Silver II
Level 120
God Stats
2W - 1L
1,910 SR
Queue Stats
11W - 10L
1,225 MMR
Party 2
Team Averages
Silver II
Silver II
Average Tier
Level 95
1,620 SR
1,280 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 68
1,604 SR
1,501 MMR
Heimdallr
Heimdallr
Gold III
C Limp1919
Heimdallr
Gold III
Level 48
God Stats
20W - 16L
1,622 SR
Queue Stats
50W - 25L
1,527 MMR
Party 1
Jormungandr
Jormungandr
Gold III
Desson12
Jormungandr
Gold III
Level 101
God Stats
3W - 2L
1,372 SR
Queue Stats
53W - 59L
1,444 MMR
Solo
Aphrodite
Aphrodite
Gold I
DrefenLuthas
Aphrodite
Gold I
Level 54
God Stats
22W - 15L
1,818 SR
Queue Stats
167W - 175L
1,531 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
PnG Casual
Fenrir
16
9 / 3 / 5
14,944
679
22,246
26,598
19,099
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Khepri
14
2 / 3 / 9
13,187
599
6,717
14,549
19,628
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chang'e
hooga jav
Chang'e
15
5 / 4 / 7
13,597
618
15,785
15,169
6,016
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Bans
ChaacBacchusAnubisKumbhakarna

VS

Bans
AchillesZeusNeithCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
C Limp1919
Heimdallr
15
4 / 5 / 5
14,023
637
12,713
18,245
5,474
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jormungandr
Desson12
Jormungandr
15
5 / 6 / 5
14,094
641
17,587
22,521
21,627
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Aphrodite
DrefenLuthas
Aphrodite
13
1 / 6 / 7
12,692
577
11,370
14,787
4,624
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
27
16
Kills
10
10
Deaths
17
21
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
C Limp1919
Heimdallr
4
5
5
1.3
W
Jormungandr
Desson12
Jormungandr
5
6
5
1.25
W
Aphrodite
DrefenLuthas
Aphrodite
1
6
7
0.75
L
Fenrir
PnG Casual
Fenrir
9
3
5
3.83
L
Khepri
2
3
9
2.17
L
Chang'e
hooga jav
Chang'e
5
4
7
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,748
Damage
41,670
56,316
Taken
55,553
44,743
Mitigated
31,725
20,056
Healing
24,333
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
C Limp1919
Heimdallr
12,713
4,843
0
2,100
18,245
5,474
1,543
7,946
10,299
0
86,224
W
Jormungandr
Desson12
Jormungandr
17,587
3,431
489
3,368
22,521
21,627
126
10,078
12,443
59,931
643
W
Aphrodite
DrefenLuthas
Aphrodite
11,370
485
10,857
7,519
14,787
4,624
661
4,544
10,243
43,632
0
L
Fenrir
PnG Casual
Fenrir
22,246
6,360
153
4,293
26,598
19,099
0
11,003
15,595
0
66,103
L
Khepri
6,717
414
1,091
1,360
14,549
19,628
0
9,317
5,232
27,319
0
L
Chang'e
hooga jav
Chang'e
15,785
967
4,858
8,301
15,169
6,016
0
8,470
6,699
64,626
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,728
Gold Earned
40,809
217
Minions Killed
255
0
Camps Cleared
0
1,309,563
Distance Traveled
1,112,989
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
14,023
637
120
5
0
379,645
3
W
Jormungandr
14,094
641
75
3
0
367,081
4
W
Aphrodite
12,692
577
60
3
0
366,263
0
L
Fenrir
14,944
679
86
4
0
455,031
0
L
Khepri
13,187
599
32
1
0
423,302
3
L
Chang'e
13,597
618
99
5
0
431,230
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role