Player Matchup

Artemis
Artemis
Filozoferr
Artemis
Level 27
God Stats
3W - 3L
1,847 SR
Queue Stats
22W - 29L
1,421 Elo+
Party 4
Ymir
Ymir
KrzyweGacie
Ymir
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 24L
1,427 Elo+
Party 4
Arachne
Arachne
Nerowsky
Arachne
Level 25
God Stats
13W - 26L
1,479 SR
Queue Stats
96W - 108L
1,460 Elo+
Solo
Chaac
Chaac
The__Ozz__
Chaac
Level 27
God Stats
56W - 52L
1,561 SR
Queue Stats
142W - 147L
1,242 Elo+
Party 1
Kukulkan
Kukulkan
V4IAhuraMazda
Kukulkan
Level 27
God Stats
11W - 15L
1,577 SR
Queue Stats
57W - 57L
1,242 Elo+
Party 1
Team Averages
Level 27
1,593 SR
1,359 Elo+

VS

Team Averages
Level 22
1,451 SR
1,267 Elo+
Olorun
Olorun
 
Olorun
Level 17
God Stats
1W - 4L
1,500 SR
Queue Stats
1W - 5L
1,200 Elo+
Party 3
Tyr
Tyr
ItsEchoCrazy
Tyr
Level 26
God Stats
7W - 6L
1,734 SR
Queue Stats
66W - 77L
1,378 Elo+
Solo
Merlin
Merlin
KREASboy
Merlin
Level 28
God Stats
1W - 5L
1,347 SR
Queue Stats
16W - 19L
1,202 Elo+
Party 2
Nemesis
Nemesis
Kir1harA
Nemesis
Level 21
God Stats
1W - 3L
1,175 SR
Queue Stats
21W - 18L
1,358 Elo+
Party 2
Fenrir
Fenrir
SuperClarkyy
Fenrir
Level 17
God Stats
0W - 4L
1,500 SR
Queue Stats
3W - 5L
1,200 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Filozoferr
Artemis
11
13 / 0 / 2
7,097
710
8,041
2,711
938
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
2 / 0 / 12
5,931
593
2,629
4,911
3,653
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Arachne
Nerowsky
Arachne
9
5 / 0 / 3
6,270
627
4,670
5,186
1,459
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Chaac
11
2 / 0 / 1
6,207
621
4,818
6,043
4,477
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Kukulkan
V4IAhuraMazda
Kukulkan
12
3 / 1 / 2
6,732
673
3,512
3,054
893
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
4
0 / 7 / 0
3,842
384
2,862
5,480
1,086
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
0 / 2 / 0
5,147
515
4,461
7,208
5,330
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Merlin
KREASboy
Merlin
8
0 / 4 / 0
4,697
470
2,551
4,881
1,461
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Nemesis
Kir1harA
Nemesis
6
1 / 3 / 0
5,030
503
1,567
5,802
1,696
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Boots

Boots

+6%
Movement Speed

Fenrir
4
0 / 9 / 0
3,970
397
824
7,535
1,906
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mace

Mace

+10
Physical Power

Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
1
25
Kills
1
1
Deaths
25
20
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Olorun
 
Olorun
0
7
0
0
W
Artemis
Filozoferr
Artemis
13
0
2
14
L
0
2
0
0
L
Merlin
KREASboy
Merlin
0
4
0
0
L
Nemesis
Kir1harA
Nemesis
1
3
0
0.33
W
2
0
12
8
W
Arachne
Nerowsky
Arachne
5
0
3
6.5
L
Fenrir
0
9
0
0
W
Chaac
2
0
1
2.5
W
Kukulkan
V4IAhuraMazda
Kukulkan
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,670
Damage
12,265
21,905
Taken
30,906
11,420
Mitigated
11,479
8,690
Healing
7,120
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
 
Olorun
2,862
1,848
0
483
5,480
1,086
0
1,699
3,781
7,259
0
W
Artemis
Filozoferr
Artemis
8,041
5,187
0
580
2,711
938
3,520
903
1,808
0
32,526
L
4,461
563
0
3,603
7,208
5,330
0
0
7,208
0
30,237
L
Merlin
KREASboy
Merlin
2,551
184
0
1,000
4,881
1,461
0
2,372
2,509
21,564
0
L
Nemesis
Kir1harA
Nemesis
1,567
524
0
1,889
5,802
1,696
0
1,140
4,662
0
15,568
W
2,629
1,793
135
306
4,911
3,653
737
2,493
2,418
11,140
0
W
Arachne
Nerowsky
Arachne
4,670
3,480
0
2,957
5,186
1,459
0
700
4,410
0
27,615
L
Fenrir
824
336
0
145
7,535
1,906
21
930
6,605
0
6,573
W
Chaac
4,818
1,535
0
3,969
6,043
4,477
75
0
6,043
0
28,659
W
Kukulkan
V4IAhuraMazda
Kukulkan
3,512
196
0
743
3,054
893
209
1,317
1,694
36,925
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,237
Gold Earned
22,686
248
Minions Killed
153
0
Camps Cleared
0
919,494
Distance Traveled
855,659
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
3,842
384
12
1
0
145,942
0
W
Artemis
7,097
710
54
5
0
165,750
0
L
Tyr
5,147
515
61
6
0
203,663
3
L
Merlin
4,697
470
40
4
0
170,921
2
L
Nemesis
5,030
503
32
3
0
191,146
0
W
Ymir
5,931
593
20
2
0
171,815
4
W
Arachne
6,270
627
48
5
0
198,771
0
L
Fenrir
3,970
397
8
1
0
143,987
0
W
Chaac
6,207
621
45
5
0
188,192
0
W
Kukulkan
6,732
673
81
8
0
194,966
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role