Player Matchup

Medusa
Medusa
ShawnMc5157
Medusa
Level 80
God Stats
9W - 3L
1,749 SR
Queue Stats
108W - 124L
1,312 Elo+
Party 2
Hel
Hel
myndral
Hel
Level 29
God Stats
5W - 8L
1,500 SR
Queue Stats
78W - 83L
1,339 Elo+
Party 2
Ymir
Ymir
rossco_918
Ymir
Level 18
God Stats
1W - 9L
1,349 SR
Queue Stats
194W - 216L
1,360 Elo+
Solo
Team Averages
Level 42
1,533 SR
1,337 Elo+

VS

Team Averages
Level 38
1,527 SR
1,437 Elo+
Horus
Horus
Night x Killa
Horus
Level 29
God Stats
17W - 19L
1,582 SR
Queue Stats
90W - 106L
1,494 Elo+
Party 1
Chang'e
Chang'e
UndeadDragon532
Chang'e
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
64W - 61L
1,403 Elo+
Party 1
Ah Puch
Ah Puch
Unknow134456
Ah Puch
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 22L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
15
7 / 4 / 3
13,960
635
20,851
18,711
6,838
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hel
14
3 / 3 / 5
12,546
570
11,530
18,169
7,304
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

13
2 / 5 / 3
13,382
608
9,309
25,181
27,948
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 5 / 6
15,117
687
12,818
18,735
8,979
Cudgel

Cudgel

+10
Physical Power
+50
Health

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
4 / 3 / 7
14,325
651
16,749
23,729
8,102
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Puch
Unknow134456
Ah Puch
15
2 / 4 / 9
13,851
630
23,485
16,089
5,438
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
34
12
Kills
12
12
Deaths
12
11
Assists
22
Player
Kills
Deaths
Assists
KDA
W
6
5
6
1.8
L
Medusa
7
4
3
2.13
W
4
3
7
2.5
W
Ah Puch
Unknow134456
Ah Puch
2
4
9
1.63
L
Hel
3
3
5
1.83
L
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,690
Damage
53,052
62,061
Taken
58,553
42,090
Mitigated
22,519
26,309
Healing
28,557
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,818
9,665
7,365
5,540
18,735
8,979
498
5,356
13,379
0
36,741
L
Medusa
20,851
7,271
684
2,543
18,711
6,838
364
13,535
5,176
0
76,391
W
16,749
1,664
4,201
8,989
23,729
8,102
654
7,717
16,012
65,866
0
W
Ah Puch
Unknow134456
Ah Puch
23,485
1,034
0
2,462
16,089
5,438
649
7,798
8,291
84,869
0
L
Hel
11,530
982
11,339
11,743
18,169
7,304
74
12,420
5,749
32,008
0
L
9,309
262
0
0
25,181
27,948
0
14,138
10,880
32,537
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,888
Gold Earned
43,293
226
Minions Killed
238
0
Camps Cleared
0
1,091,448
Distance Traveled
1,095,717
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
15,117
687
31
1
0
354,361
4
L
Medusa
13,960
635
120
5
0
385,270
2
W
Chang'e
14,325
651
92
4
0
428,748
2
W
Ah Puch
13,851
630
115
5
0
312,608
0
L
Hel
12,546
570
72
3
0
370,570
1
L
Ymir
13,382
608
34
2
0
335,608
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role