Player Matchup

Sol
Sol
Gold V
aleixtf
Sol
Gold V
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 54L
1,410 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 121
1,500 SR
1,410 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 115
1,500 SR
1,500 MMR
Hera
Hera
Bronze III
Darkmist8284
Hera
Bronze III
Level 115
God Stats
11W - 9L
1,500 SR
Queue Stats
15W - 21L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
14
2 / 8 / 0
10,485
749
4,587
18,289
5,774
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bans
FreyaAh Muzen CabChronosBakasuraAnhur

VS

Bans
MerlinHe BoAnubisPoseidonUllr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 2 / 0
12,216
873
14,446
7,243
3,097
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
8
2
Kills
8
8
Deaths
2
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
8
2
0
4
L
Sol
2
8
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,587
Damage
14,446
18,289
Taken
7,243
5,774
Mitigated
3,097
6,741
Healing
750
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,446
2,580
0
750
7,243
3,097
2,147
4,603
2,640
71,727
0
L
Sol
4,587
1,320
0
6,741
18,289
5,774
2,438
14,506
3,783
60,935
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

10,485
Gold Earned
12,216
126
Minions Killed
115
0
Camps Cleared
0
210,700
Distance Traveled
264,528
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
12,216
873
115
8
0
264,528
1
L
Sol
10,485
749
126
9
0
210,700
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role