Player Matchup

Scylla
Scylla
BannanasBand
Scylla
Level 21
God Stats
3W - 2L
1,492 SR
Queue Stats
62W - 30L
1,760 Elo+
Party 1
Kuzenbo
Kuzenbo
ClearSc0pe
Kuzenbo
Level 28
God Stats
5W - 0L
1,941 SR
Queue Stats
14W - 7L
1,701 Elo+
Party 1
Ullr
Ullr
PinThsHoleDaddy
Ullr
Level 28
God Stats
5W - 3L
1,805 SR
Queue Stats
87W - 51L
1,674 Elo+
Party 1
Team Averages
Level 26
1,746 SR
1,712 Elo+

VS

Team Averages
Level 83
1,574 SR
1,632 Elo+
Jormungandr
Jormungandr
Irrelevant Boi
Jormungandr
Level 28
God Stats
6W - 9L
1,677 SR
Queue Stats
188W - 149L
1,644 Elo+
Party 2
Hachiman
Hachiman
NATIVERAIDER707
Hachiman
Level 105
God Stats
11W - 8L
1,404 SR
Queue Stats
243W - 206L
1,603 Elo+
Party 2
Merlin
Merlin
StylisHxReMaKe
Merlin
Level 116
God Stats
41W - 45L
1,642 SR
Queue Stats
266W - 216L
1,650 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
15
9 / 1 / 3
13,279
699
13,833
8,910
2,943
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Kuzenbo
ClearSc0pe
Kuzenbo
13
2 / 1 / 7
12,250
645
3,827
8,833
8,308
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

14
7 / 4 / 8
12,939
681
20,188
13,079
4,589
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Irrelevant Boi
Jormungandr
11
0 / 5 / 1
10,812
569
4,952
18,457
14,116
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Hachiman
12
3 / 8 / 1
10,990
578
8,293
13,629
3,327
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

13
2 / 5 / 2
11,476
604
8,909
10,921
2,834
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
9
18
Kills
5
6
Deaths
18
18
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Scylla
9
1
3
10.5
W
Kuzenbo
ClearSc0pe
Kuzenbo
2
1
7
5.5
L
Jormungandr
Irrelevant Boi
Jormungandr
0
5
1
0.1
L
Hachiman
3
8
1
0.44
W
7
4
8
2.75
L
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,848
Damage
22,154
30,822
Taken
43,007
15,840
Mitigated
20,277
9,702
Healing
6,287
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
13,833
623
0
5,056
8,910
2,943
1,125
3,904
5,006
71,899
0
W
Kuzenbo
ClearSc0pe
Kuzenbo
3,827
1,917
465
2,759
8,833
8,308
341
3,821
5,012
14,251
0
L
Jormungandr
Irrelevant Boi
Jormungandr
4,952
1,269
0
3,459
18,457
14,116
0
8,372
10,085
22,871
0
L
Hachiman
8,293
4,007
0
1,774
13,629
3,327
0
5,209
8,420
0
44,520
W
20,188
5,955
0
1,422
13,079
4,589
774
6,219
6,860
0
63,240
L
8,909
63
260
794
10,921
2,834
0
4,127
6,794
59,435
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,468
Gold Earned
33,278
227
Minions Killed
222
0
Camps Cleared
0
1,005,624
Distance Traveled
929,404
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
13,279
699
121
6
0
340,036
3
W
Kuzenbo
12,250
645
15
1
0
355,443
3
L
Jormungandr
10,812
569
40
2
0
320,629
2
L
Hachiman
10,990
578
85
4
0
281,439
3
W
Ullr
12,939
681
91
5
0
310,145
3
L
Merlin
11,476
604
97
5
0
327,336
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role