Player Matchup

Medusa
Medusa
Bronze III
Commando_Clay
Medusa
Bronze III
Level 61
God Stats
4W - 1L
1,597 SR
Queue Stats
4W - 4L
987 MMR
Party 1
Baron Samedi
Baron Samedi
Silver III
LenkMaster
Baron Samedi
Silver III
Level 68
God Stats
6W - 6L
1,625 SR
Queue Stats
6W - 7L
1,429 MMR
Party 1
Ymir
Ymir
Silver II
Mr-_DoodleBob
Ymir
Silver II
Level 94
God Stats
1W - 0L
1,290 SR
Queue Stats
5W - 3L
1,845 MMR
Party 1
Team Averages
Silver IV
Silver IV
Average Tier
Level 74
1,504 SR
1,421 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 104
1,524 SR
1,344 MMR
Chaac
Chaac
Gold II
SaviorVictis89
Chaac
Gold II
Level 106
God Stats
9W - 7L
1,730 SR
Queue Stats
26W - 20L
1,600 MMR
Party 2
Loki
Loki
Silver III
immortalblades11
Loki
Silver III
Level 89
God Stats
1W - 1L
1,343 SR
Queue Stats
11W - 9L
1,099 MMR
Party 2
Merlin
Merlin
Silver IV
ll Vitalis ll
Merlin
Silver IV
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,332 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 2 / 3
12,688
634
9,105
10,610
3,624
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Baron Samedi
LenkMaster
Baron Samedi
14
3 / 2 / 8
12,549
627
12,749
12,883
8,726
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

13
2 / 1 / 6
11,655
583
5,893
15,477
16,411
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Bans
HeimdallrOdinBacchusKumbhakarnaPoseidon

VS

Bans
Hou YiNeithCu ChulainnSkadiAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 3
12,092
605
13,886
17,361
20,863
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
3 / 7 / 1
12,416
621
5,385
11,672
4,174
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

13
1 / 2 / 0
11,372
569
11,677
9,476
3,420
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
9
12
Kills
5
5
Deaths
12
17
Assists
4
Player
Kills
Deaths
Assists
KDA
W
7
2
3
4.25
W
Baron Samedi
LenkMaster
Baron Samedi
3
2
8
3.5
W
2
1
6
5
L
1
3
3
0.83
L
3
7
1
0.5
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,747
Damage
30,948
38,970
Taken
38,509
28,761
Mitigated
28,457
11,068
Healing
13,916
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,105
4,398
0
2,076
10,610
3,624
1,413
2,570
8,040
0
34,263
W
Baron Samedi
LenkMaster
Baron Samedi
12,749
1,554
3,570
4,842
12,883
8,726
1,394
2,757
10,126
54,846
0
W
5,893
1,246
0
580
15,477
16,411
690
6,505
8,972
34,168
0
L
13,886
1,472
0
7,362
17,361
20,863
577
8,829
8,532
0
63,907
L
5,385
1,471
812
2,404
11,672
4,174
0
4,942
6,730
0
40,367
L
11,677
185
0
3,338
9,476
3,420
645
5,610
3,866
51,825
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,892
Gold Earned
35,880
182
Minions Killed
239
0
Camps Cleared
0
1,085,500
Distance Traveled
998,904
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
12,688
634
46
2
0
379,665
1
W
Baron Samedi
12,549
627
97
5
0
351,426
6
W
Ymir
11,655
583
39
2
0
354,409
6
L
Chaac
12,092
605
100
5
0
385,797
4
L
Loki
12,416
621
51
3
0
307,282
2
L
Merlin
11,372
569
88
4
0
305,825
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role