Player Matchup

Merlin
Merlin
Gold IV
warriorryan
Merlin
Gold IV
Level 85
God Stats
2W - 2L
1,547 SR
Queue Stats
219W - 184L
1,400 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 85
1,547 SR
1,400 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 68
1,500 SR
1,307 MMR
Anhur
Anhur
Bronze III
XxByAlex13xX
Anhur
Bronze III
Level 68
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 6L
1,307 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
13
5 / 1 / 0
8,049
1,006
5,866
5,493
1,439
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bans
Ah Muzen CabZeusUllrPersephoneSkadi

VS

Bans
CernunnosVulcanPoseidonHe BoHeimdallr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 5 / 0
6,189
774
3,048
7,885
2,806
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
1
5
Kills
1
1
Deaths
5
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
1
5
0
0.2
W
Merlin
5
1
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,866
Damage
3,048
5,493
Taken
7,885
1,439
Mitigated
2,806
1,291
Healing
500
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,048
1,226
0
500
7,885
2,806
0
5,898
1,987
0
26,103
W
Merlin
5,866
782
0
1,291
5,493
1,439
380
32
5,461
38,709
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

8,049
Gold Earned
6,189
81
Minions Killed
56
0
Camps Cleared
0
138,398
Distance Traveled
122,469
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
6,189
774
56
7
0
122,469
3
W
Merlin
8,049
1,006
81
10
0
138,398
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role