Player Matchup

Sol
Sol
 
Sol
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
SKYHI DECEPTION
Merlin
Level 143
God Stats
1W - 6L
1,149 SR
Queue Stats
263W - 271L
1,497 Elo+
Party 1
Nike
Nike
aparchpeas
Nike
Level 96
God Stats
9W - 1L
1,784 SR
Queue Stats
358W - 329L
1,525 Elo+
Solo
Geb
Geb
camp-and-run
Geb
Level 145
God Stats
7W - 7L
1,177 SR
Queue Stats
510W - 514L
1,488 Elo+
Solo
Set
Set
xBman1x
Set
Level 140
God Stats
1W - 3L
1,500 SR
Queue Stats
314W - 314L
1,499 Elo+
Party 1
Team Averages
Level 135
1,422 SR
1,502 Elo+

VS

Team Averages
Level 113
1,416 SR
1,457 Elo+
Nu Wa
Nu Wa
Cleric Evening
Nu Wa
Level 125
God Stats
2W - 4L
1,275 SR
Queue Stats
83W - 94L
1,469 Elo+
Solo
Kuzenbo
Kuzenbo
Guy In Shadez
Kuzenbo
Level 120
God Stats
1W - 2L
1,304 SR
Queue Stats
34W - 39L
1,427 Elo+
Party 2
Cerberus
Cerberus
IIIHelixIII
Cerberus
Level 107
God Stats
5W - 4L
1,500 SR
Queue Stats
187W - 185L
1,513 Elo+
Solo
Susano
Susano
ThinkTomato2039
Susano
Level 104
God Stats
1W - 2L
1,500 SR
Queue Stats
108W - 100L
1,391 Elo+
Party 2
Ne Zha
Ne Zha
crownedcprcrn
Ne Zha
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
284W - 298L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
0 / 5 / 7
8,929
638
13,326
13,088
4,023
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
6 / 5 / 10
12,135
867
21,942
14,970
5,328
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

16
2 / 6 / 7
10,094
721
5,522
13,253
6,754
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

16
5 / 6 / 6
9,593
685
9,949
18,817
7,050
Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Set
16
5 / 10 / 8
9,914
708
8,759
15,709
5,471
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
11 / 3 / 18
12,467
891
22,072
10,470
4,822
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Kuzenbo
19
7 / 3 / 18
11,761
840
13,150
21,659
20,820
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cerberus
IIIHelixIII
Cerberus
17
6 / 4 / 19
10,811
772
11,840
17,874
19,101
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

16
7 / 6 / 12
10,527
752
12,868
13,199
6,027
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

16
1 / 3 / 19
10,078
720
6,200
11,681
8,082
Specialist's Blessing

Specialist's Blessing

+10 HP5 +20 MP5 +10% Cooldown Reduction ROLE QUEST: UTILITY Damage enemies or Heal allies to gain stacks. Each time an enemy is damaged or an ally god is healed by your abilities, gain 1 stack. Each ability can only trigger 3 stacks. At 75 Stacks Specialist's Blessing Evolves, gaining 10% Movement Speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
118
18
Kills
32
32
Deaths
19
38
Assists
86
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
5
7
0.7
W
11
3
18
6.67
W
Kuzenbo
7
3
18
5.33
W
Cerberus
IIIHelixIII
Cerberus
6
4
19
3.88
L
6
5
10
2.2
W
7
6
12
2.17
L
2
6
7
0.92
L
5
6
6
1.33
W
1
3
19
3.5
L
Set
5
10
8
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,498
Damage
66,130
75,837
Taken
74,883
28,626
Mitigated
58,852
24,713
Healing
30,162
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
13,326
580
2,561
5,466
13,088
4,023
394
9,227
3,861
31,131
0
W
22,072
3,844
2,081
2,167
10,470
4,822
2,071
5,865
4,605
47,408
0
W
Kuzenbo
13,150
3,135
1,478
7,098
21,659
20,820
875
14,805
6,854
32,104
0
W
Cerberus
IIIHelixIII
Cerberus
11,840
699
2,288
5,004
17,874
19,101
727
9,447
8,427
21,468
0
L
21,942
2,390
648
5,356
14,970
5,328
0
9,105
5,865
68,010
0
W
12,868
1,157
2,406
2,454
13,199
6,027
918
8,934
4,265
0
19,473
L
5,522
485
797
2,937
13,253
6,754
96
8,931
4,322
0
15,184
L
9,949
701
1,762
3,741
18,817
7,050
0
11,482
7,335
20,200
0
W
6,200
1,613
2,392
2,794
11,681
8,082
1,008
6,166
5,515
0
18,285
L
Set
8,759
4,081
729
716
15,709
5,471
0
8,317
7,392
0
18,804

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,665
Gold Earned
55,644
189
Minions Killed
168
0
Camps Cleared
0
976,349
Distance Traveled
1,286,921
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,929
638
49
4
0
218,365
1
W
Nu Wa
12,467
891
59
4
0
223,237
0
W
Kuzenbo
11,761
840
41
3
0
262,249
0
W
Cerberus
10,811
772
36
3
0
233,140
0
L
Merlin
12,135
867
80
6
0
215,230
0
W
Susano
10,527
752
15
1
0
271,714
4
L
Nike
10,094
721
28
2
0
137,696
0
L
Geb
9,593
685
9
1
0
218,863
0
W
Ne Zha
10,078
720
17
1
0
296,581
1
L
Set
9,914
708
23
2
0
186,195
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role