Player Matchup

Sobek
Sobek
Goon Failure
Sobek
Level 88
God Stats
3W - 6L
1,096 SR
Queue Stats
397W - 356L
1,295 Elo+
Party 1
Sun Wukong
Sun Wukong
MarshmAlloNinjA
Sun Wukong
Level 101
God Stats
11W - 4L
1,632 SR
Queue Stats
51W - 45L
1,380 Elo+
Party 1
Medusa
Medusa
MightyAlbino1
Medusa
Level 87
God Stats
10W - 9L
1,556 SR
Queue Stats
378W - 376L
1,405 Elo+
Party 1
Team Averages
Level 92
1,428 SR
1,360 Elo+

VS

Team Averages
Level 58
1,500 SR
1,453 Elo+
Kuzenbo
Kuzenbo
AR Arctic
Kuzenbo
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 43L
1,570 Elo+
Party 2
Yemoja
Yemoja
AR Darkness
Yemoja
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 14L
1,485 Elo+
Party 2
Cerberus
Cerberus
OddCrisp
Cerberus
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 40L
1,303 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 3 / 9
14,174
709
15,599
22,884
33,777
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sun Wukong
MarshmAlloNinjA
Sun Wukong
13
4 / 2 / 11
13,511
676
11,786
16,561
16,444
Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

14
5 / 2 / 8
13,262
663
16,870
10,636
3,830
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
AR Arctic
Kuzenbo
13
3 / 6 / 1
12,889
644
13,568
20,839
23,549
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Yemoja
12
0 / 5 / 4
10,934
547
10,638
13,729
6,643
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cerberus
OddCrisp
Cerberus
13
4 / 4 / 0
12,750
638
9,138
20,523
8,437
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
12
15
Kills
7
7
Deaths
15
28
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
AR Arctic
Kuzenbo
3
6
1
0.58
L
Yemoja
0
5
4
0.4
W
6
3
9
3.5
W
Sun Wukong
MarshmAlloNinjA
Sun Wukong
4
2
11
4.75
W
5
2
8
4.5
L
Cerberus
OddCrisp
Cerberus
4
4
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,255
Damage
33,344
50,081
Taken
55,091
54,051
Mitigated
38,629
17,011
Healing
10,687
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
AR Arctic
Kuzenbo
13,568
3,839
0
736
20,839
23,549
90
6,895
13,944
49,991
1,092
L
Yemoja
10,638
1,817
2,897
1,332
13,729
6,643
0
4,114
9,615
33,112
0
W
15,599
599
825
7,959
22,884
33,777
133
15,260
7,624
36,690
0
W
Sun Wukong
MarshmAlloNinjA
Sun Wukong
11,786
1,779
1,271
4,361
16,561
16,444
696
10,659
5,902
0
37,483
W
16,870
6,533
1,284
1,311
10,636
3,830
2,327
7,447
3,189
0
65,222
L
Cerberus
OddCrisp
Cerberus
9,138
800
792
4,930
20,523
8,437
0
4,705
15,818
50,550
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,947
Gold Earned
36,573
188
Minions Killed
241
0
Camps Cleared
0
1,003,241
Distance Traveled
1,082,351
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
12,889
644
63
3
0
396,271
6
L
Yemoja
10,934
547
53
3
0
322,309
0
W
Sobek
14,174
709
37
2
0
320,046
0
W
Sun Wukong
13,511
676
50
3
0
343,688
1
W
Medusa
13,262
663
101
5
0
339,507
8
L
Cerberus
12,750
638
125
6
0
363,771
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role