Player Matchup

Chaac
Chaac
Lamsort
Chaac
Level 28
God Stats
18W - 15L
1,733 SR
Queue Stats
69W - 81L
1,438 Elo+
Party 1
Hera
Hera
cisky996
Hera
Level 24
God Stats
8W - 9L
1,618 SR
Queue Stats
77W - 81L
1,223 Elo+
Solo
Izanami
Izanami
desmeal
Izanami
Level 59
God Stats
1W - 1L
1,279 SR
Queue Stats
85W - 84L
1,478 Elo+
Party 1
Team Averages
Level 37
1,543 SR
1,379 Elo+

VS

Team Averages
Level 25
1,276 SR
1,412 Elo+
Mercury
Mercury
Faantaz
Mercury
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 12L
1,387 Elo+
Party 2
Bacchus
Bacchus
OOOMaxGhostOOO
Bacchus
Level 28
God Stats
0W - 3L
1,173 SR
Queue Stats
18W - 21L
1,482 Elo+
Solo
Skadi
Skadi
ZanyDruids
Skadi
Level 29
God Stats
0W - 2L
1,154 SR
Queue Stats
6W - 8L
1,367 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Lamsort
Chaac
11
3 / 2 / 5
9,275
663
8,060
4,720
2,793
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hera
11
4 / 1 / 5
9,405
672
7,914
5,043
1,372
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Izanami
desmeal
Izanami
12
3 / 2 / 5
9,483
677
6,959
5,569
1,597
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Faantaz
Mercury
11
4 / 3 / 1
8,870
634
3,543
10,514
3,773
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

9
0 / 3 / 3
8,215
587
2,509
9,804
9,278
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Skadi
10
1 / 4 / 3
8,315
594
4,266
9,707
2,930
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
12
10
Kills
5
5
Deaths
10
15
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Mercury
Faantaz
Mercury
4
3
1
1.5
W
Chaac
Lamsort
Chaac
3
2
5
2.75
L
0
3
3
0.5
L
Skadi
1
4
3
0.63
W
Hera
4
1
5
6.5
W
Izanami
desmeal
Izanami
3
2
5
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,933
Damage
10,318
15,332
Taken
30,025
5,762
Mitigated
15,981
2,712
Healing
4,057
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
Faantaz
Mercury
3,543
1,579
516
1,147
10,514
3,773
0
2,010
8,504
0
22,471
W
Chaac
Lamsort
Chaac
8,060
701
0
1,483
4,720
2,793
274
946
3,774
0
22,701
L
2,509
302
699
945
9,804
9,278
0
3,292
6,512
13,833
0
L
Skadi
4,266
1,315
0
750
9,707
2,930
0
2,670
7,037
0
32,572
W
Hera
7,914
1,688
0
889
5,043
1,372
170
984
4,059
26,346
0
W
Izanami
desmeal
Izanami
6,959
3,781
0
340
5,569
1,597
698
615
4,954
0
42,632

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,163
Gold Earned
25,400
156
Minions Killed
111
0
Camps Cleared
0
719,295
Distance Traveled
718,993
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
8,870
634
37
3
0
259,164
2
W
Chaac
9,275
663
31
2
0
239,278
2
L
Bacchus
8,215
587
19
1
0
240,860
3
L
Skadi
8,315
594
55
4
0
218,969
0
W
Hera
9,405
672
40
3
0
256,928
5
W
Izanami
9,483
677
85
6
0
223,089
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role