Player Matchup

Hercules
Hercules
Dante_A_97
Hercules
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
307W - 312L
1,489 Elo+
Solo
Freya
Freya
InsanityBabyy
Freya
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 16L
1,372 Elo+
Party 3
Athena
Athena
SnOrLAx xPwNzx
Athena
Level 79
God Stats
1W - 3L
1,469 SR
Queue Stats
194W - 176L
1,527 Elo+
Party 1
Fenrir
Fenrir
Visphyr
Fenrir
Level 86
God Stats
0W - 2L
1,276 SR
Queue Stats
5W - 7L
1,374 Elo+
Party 3
Hera
Hera
iForeword
Hera
Level 102
God Stats
0W - 2L
1,500 SR
Queue Stats
111W - 84L
1,510 Elo+
Party 1
Team Averages
Level 82
1,449 SR
1,454 Elo+

VS

Team Averages
Level 86
1,481 SR
1,483 Elo+
Pele
Pele
Bearded Koots
Pele
Level 63
God Stats
2W - 3L
1,318 SR
Queue Stats
283W - 266L
1,454 Elo+
Party 2
Geb
Geb
Johann_820
Geb
Level 69
God Stats
3W - 1L
1,715 SR
Queue Stats
47W - 55L
1,563 Elo+
Solo
Izanami
Izanami
MarsRevolver
Izanami
Level 141
God Stats
11W - 11L
1,372 SR
Queue Stats
1,281W - 1,300L
1,504 Elo+
Solo
Chronos
Chronos
RevTD Archangel
Chronos
Level 121
God Stats
2W - 2L
1,500 SR
Queue Stats
337W - 308L
1,472 Elo+
Party 2
Scylla
Scylla
gennardo0666
Scylla
Level 38
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 17L
1,423 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Dante_A_97
Hercules
15
2 / 7 / 11
8,981
691
13,902
23,705
14,605
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

17
3 / 8 / 11
9,922
763
6,371
16,280
7,029
Specialist's Blessing

Specialist's Blessing

+10 HP5 +20 MP5 +10% Cooldown Reduction ROLE QUEST: UTILITY Damage enemies or Heal allies to gain stacks. Each time an enemy is damaged or an ally god is healed by your abilities, gain 1 stack. Each ability can only trigger 3 stacks. At 75 Stacks Specialist's Blessing Evolves, gaining 10% Movement Speed.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
2 / 3 / 9
8,934
687
7,667
10,659
13,385
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Fenrir
Visphyr
Fenrir
16
8 / 4 / 5
10,280
791
12,101
14,793
10,404
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hera
16
2 / 4 / 9
9,191
707
16,128
9,858
4,168
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 4 / 13
9,879
760
8,372
13,692
8,080
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

19
3 / 2 / 18
11,413
878
12,986
19,452
13,032
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Izanami
MarsRevolver
Izanami
17
5 / 4 / 11
10,722
825
13,463
10,807
4,629
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

19
6 / 2 / 13
11,499
885
11,878
13,348
5,511
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Scylla
16
8 / 5 / 9
10,892
838
15,429
11,485
4,303
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
90
17
Kills
26
26
Deaths
17
45
Assists
64
Player
Kills
Deaths
Assists
KDA
W
4
4
13
2.63
L
Hercules
Dante_A_97
Hercules
2
7
11
1.07
L
3
8
11
1.06
W
3
2
18
6
W
Izanami
MarsRevolver
Izanami
5
4
11
2.63
W
6
2
13
6.25
L
2
3
9
2.17
L
Fenrir
Visphyr
Fenrir
8
4
5
2.63
W
Scylla
8
5
9
2.5
L
Hera
2
4
9
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,169
Damage
62,128
75,295
Taken
68,784
49,591
Mitigated
35,555
27,925
Healing
27,514
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,372
2,045
4,081
2,719
13,692
8,080
544
4,957
8,735
0
12,723
L
Hercules
Dante_A_97
Hercules
13,902
3,019
1,273
7,965
23,705
14,605
0
11,397
12,308
261
19,835
L
6,371
996
1,585
4,640
16,280
7,029
0
10,276
6,004
20,078
0
W
12,986
1,008
2,475
5,870
19,452
13,032
509
8,973
10,479
22,528
0
W
Izanami
MarsRevolver
Izanami
13,463
9,495
1,261
1,560
10,807
4,629
2,387
4,600
6,207
0
32,563
W
11,878
2,569
3,900
3,072
13,348
5,511
2,427
6,836
6,384
32,570
0
L
7,667
1,923
1,411
1,553
10,659
13,385
0
5,703
4,956
14,788
0
L
Fenrir
Visphyr
Fenrir
12,101
2,148
2,016
4,356
14,793
10,404
0
8,021
6,772
0
18,973
W
Scylla
15,429
1,841
1,147
1,429
11,485
4,303
674
4,952
6,533
31,033
0
L
Hera
16,128
2,433
1,474
1,652
9,858
4,168
0
4,896
4,962
38,290
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,308
Gold Earned
54,405
109
Minions Killed
134
0
Camps Cleared
0
1,172,764
Distance Traveled
1,230,651
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
9,879
760
5
0
0
228,683
0
L
Hercules
8,981
691
13
1
0
235,782
5
L
Freya
9,922
763
22
2
0
210,985
3
W
Geb
11,413
878
18
1
0
284,644
0
W
Izanami
10,722
825
31
2
0
222,202
2
W
Chronos
11,499
885
54
4
0
258,070
3
L
Athena
8,934
687
19
1
0
241,114
1
L
Fenrir
10,280
791
13
1
0
251,804
0
W
Scylla
10,892
838
26
2
0
237,052
0
L
Hera
9,191
707
42
3
0
233,079
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role