Player Matchup

Merlin
Merlin
De-Mi-Lune
Merlin
Level 61
God Stats
5W - 7L
1,311 SR
Queue Stats
18W - 28L
1,282 Elo+
Party 2
Hercules
Hercules
akennaton27
Hercules
Level 14
God Stats
9W - 4L
1,507 SR
Queue Stats
47W - 62L
1,193 Elo+
Party 2
Hachiman
Hachiman
keydan4
Hachiman
Level 17
God Stats
17W - 19L
1,250 SR
Queue Stats
62W - 77L
1,017 Elo+
Party 2
Team Averages
Level 31
1,356 SR
1,164 Elo+

VS

Team Averages
Level 24
1,694 SR
1,500 Elo+
Sol
Sol
BracksTees
Sol
Level 25
God Stats
0W - 1L
1,582 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Skadi
Skadi
MxS XelDrean
Skadi
Level 23
God Stats
0W - 1L
2,000 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Ymir
Ymir
iMAKINTOSH
Ymir
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
De-Mi-Lune
Merlin
12
12 / 0 / 6
9,675
968
11,527
6,708
2,289
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
akennaton27
Hercules
10
3 / 1 / 12
8,197
820
5,577
9,365
5,515
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hachiman
keydan4
Hachiman
9
5 / 4 / 5
8,038
804
5,282
6,727
2,070
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 6 / 1
7,660
766
10,376
11,330
3,602
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

7
1 / 6 / 3
6,803
680
5,241
7,518
2,273
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

7
0 / 8 / 4
6,344
634
2,303
10,283
7,149
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
13
20
Kills
5
5
Deaths
20
23
Assists
8
Player
Kills
Deaths
Assists
KDA
L
4
6
1
0.75
W
Merlin
De-Mi-Lune
Merlin
12
0
6
15
L
1
6
3
0.42
W
Hercules
akennaton27
Hercules
3
1
12
9
L
0
8
4
0.25
W
Hachiman
keydan4
Hachiman
5
4
5
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,386
Damage
17,920
22,800
Taken
29,131
9,874
Mitigated
13,024
7,437
Healing
3,839
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,376
3,304
0
3,439
11,330
3,602
33
4,594
6,736
32,443
0
W
Merlin
De-Mi-Lune
Merlin
11,527
1,961
947
3,150
6,708
2,289
982
2,891
3,817
37,715
0
L
5,241
3,480
0
0
7,518
2,273
414
2,146
5,372
0
20,597
W
Hercules
akennaton27
Hercules
5,577
3,023
0
2,836
9,365
5,515
702
6,137
3,228
0
11,703
L
2,303
676
0
400
10,283
7,149
0
4,799
5,484
5,511
0
W
Hachiman
keydan4
Hachiman
5,282
3,722
0
504
6,727
2,070
1,018
3,957
2,770
0
21,299

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,910
Gold Earned
20,807
105
Minions Killed
76
0
Camps Cleared
0
564,931
Distance Traveled
507,767
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,660
766
41
4
0
174,146
0
W
Merlin
9,675
968
74
7
0
181,720
0
L
Skadi
6,803
680
28
3
0
173,955
2
W
Hercules
8,197
820
9
1
0
203,362
0
L
Ymir
6,344
634
7
1
0
159,666
0
W
Hachiman
8,038
804
22
2
0
179,849
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role