Player Matchup

Kuzenbo
Kuzenbo
 
Kuzenbo
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
Almageddon
Merlin
Level 10
God Stats
1W - 2L
1,432 SR
Queue Stats
7W - 10L
1,262 Elo+
Solo
Discordia
Discordia
Astramaus
Discordia
Level 18
God Stats
17W - 17L
1,618 SR
Queue Stats
54W - 52L
1,537 Elo+
Solo
Medusa
Medusa
Xenodroidmaster
Medusa
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 14L
1,490 Elo+
Solo
Bakasura
Bakasura
YiShengSheng
Bakasura
Level 65
God Stats
1W - 1L
1,671 SR
Queue Stats
38W - 44L
1,465 Elo+
Party 1
Team Averages
Level 26
1,544 SR
1,451 Elo+

VS

Team Averages
Level 42
1,403 SR
1,470 Elo+
Da Ji
Da Ji
JieunIU
Da Ji
Level 8
God Stats
4W - 3L
1,492 SR
Queue Stats
17W - 21L
1,313 Elo+
Solo
Arachne
Arachne
TheBossOFThisGym
Arachne
Level 79
God Stats
3W - 3L
1,292 SR
Queue Stats
79W - 68L
1,557 Elo+
Party 2
Cernunnos
Cernunnos
brother69
Cernunnos
Level 85
God Stats
1W - 4L
1,285 SR
Queue Stats
93W - 94L
1,527 Elo+
Party 2
Jormungandr
Jormungandr
先驱丶Return
Jormungandr
Level 21
God Stats
5W - 4L
1,398 SR
Queue Stats
72W - 61L
1,548 Elo+
Party 2
Kukulkan
Kukulkan
荒原求生者
Kukulkan
Level 15
God Stats
25W - 22L
1,547 SR
Queue Stats
127W - 133L
1,404 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
15
1 / 4 / 3
9,630
875
9,565
21,839
27,680
Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Merlin
Almageddon
Merlin
15
0 / 7 / 1
9,355
850
5,616
10,700
3,817
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Discordia
Astramaus
Discordia
16
1 / 0 / 3
10,226
930
15,208
5,267
1,968
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
1 / 6 / 1
9,447
859
5,760
14,883
5,826
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bakasura
YiShengSheng
Bakasura
15
1 / 6 / 2
9,652
877
7,195
13,984
5,234
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Team 1 Tickets

185

VS

Team 2 Tickets

268

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
JieunIU
Da Ji
16
6 / 2 / 8
10,713
974
11,532
10,682
4,583
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

17
6 / 0 / 11
11,515
1,047
10,853
8,692
3,467
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cernunnos
brother69
Cernunnos
17
4 / 0 / 12
10,817
983
14,168
8,704
3,420
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jormungandr
先驱丶Return
Jormungandr
19
5 / 1 / 15
11,596
1,054
12,545
10,981
11,171
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Kukulkan
17
2 / 1 / 9
10,308
937
13,943
7,854
2,966
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
78
4
Kills
23
23
Deaths
4
10
Assists
55
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
 
Kuzenbo
1
4
3
0.63
L
Merlin
Almageddon
Merlin
0
7
1
0.07
L
Discordia
Astramaus
Discordia
1
0
3
2.5
W
Da Ji
JieunIU
Da Ji
6
2
8
5
W
6
0
11
11.5
L
1
6
1
0.25
L
Bakasura
YiShengSheng
Bakasura
1
6
2
0.33
W
Cernunnos
brother69
Cernunnos
4
0
12
10
W
Jormungandr
先驱丶Return
Jormungandr
5
1
15
12.5
W
Kukulkan
2
1
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,344
Damage
63,041
66,673
Taken
46,913
44,525
Mitigated
25,607
2,192
Healing
7,249
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
 
Kuzenbo
9,565
2,671
0
862
21,839
27,680
0
9,390
12,449
18,572
0
L
Merlin
Almageddon
Merlin
5,616
103
0
0
10,700
3,817
0
5,328
5,372
28,352
0
L
Discordia
Astramaus
Discordia
15,208
399
0
0
5,267
1,968
0
3,680
1,587
54,862
0
W
Da Ji
JieunIU
Da Ji
11,532
3,492
0
440
10,682
4,583
0
3,670
6,137
0
20,181
W
10,853
7,488
0
4,329
8,692
3,467
0
5,293
2,989
0
24,709
L
5,760
2,763
0
0
14,883
5,826
0
6,092
8,791
0
21,403
L
Bakasura
YiShengSheng
Bakasura
7,195
5,081
0
1,330
13,984
5,234
0
1,998
11,986
0
14,746
W
Cernunnos
brother69
Cernunnos
14,168
8,924
0
2,230
8,704
3,420
0
6,934
1,770
0
30,677
W
Jormungandr
先驱丶Return
Jormungandr
12,545
2,504
0
250
10,981
11,171
0
7,330
3,651
45,377
0
W
Kukulkan
13,943
43
0
0
7,854
2,966
0
7,162
642
37,983
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,310
Gold Earned
54,949
248
Minions Killed
233
8
Camps Cleared
9
1,076,908
Distance Traveled
1,209,377
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
9,630
875
18
2
0
212,922
1
L
Merlin
9,355
850
55
5
0
183,591
1
L
Discordia
10,226
930
110
10
2
229,562
0
W
Da Ji
10,713
974
21
2
1
228,601
0
W
Arachne
11,515
1,047
27
2
4
279,039
0
L
Medusa
9,447
859
41
4
2
230,745
0
L
Bakasura
9,652
877
24
2
4
220,088
1
W
Cernunnos
10,817
983
57
5
1
223,802
1
W
Jormungandr
11,596
1,054
49
4
1
232,049
0
W
Kukulkan
10,308
937
79
7
2
245,886
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role