Player Matchup

Geb
Geb
Bibbidi
Geb
Level 129
God Stats
1W - 0L
1,514 SR
Queue Stats
61W - 31L
1,811 Elo+
Party 1
Hel
Hel
Ogobrogo
Hel
Level 125
God Stats
6W - 2L
1,862 SR
Queue Stats
66W - 26L
1,928 Elo+
Party 1
Hou Yi
Hou Yi
Rwoarek
Hou Yi
Level 140
God Stats
11W - 2L
2,072 SR
Queue Stats
215W - 157L
1,688 Elo+
Party 1
Hercules
Hercules
TickTonic
Hercules
Level 156
God Stats
3W - 6L
1,527 SR
Queue Stats
257W - 230L
1,746 Elo+
Party 1
Discordia
Discordia
lilmoup
Discordia
Level 41
God Stats
11W - 2L
2,011 SR
Queue Stats
51W - 20L
1,808 Elo+
Party 1
Team Averages
Level 118
1,797 SR
1,796 Elo+

VS

Team Averages
Level 51
1,540 SR
1,592 Elo+
Kuzenbo
Kuzenbo
Romaine
Kuzenbo
Level 24
God Stats
1W - 1L
1,788 SR
Queue Stats
10W - 3L
1,867 Elo+
Party 3
Fenrir
Fenrir
ToTheWindows
Fenrir
Level 23
God Stats
1W - 3L
1,319 SR
Queue Stats
25W - 15L
1,678 Elo+
Party 3
Olorun
Olorun
aitortxu805
Olorun
Level 13
God Stats
22W - 22L
1,463 SR
Queue Stats
132W - 151L
1,295 Elo+
Party 2
Chaac
Chaac
freask12345
Chaac
Level 51
God Stats
15W - 16L
1,370 SR
Queue Stats
310W - 296L
1,354 Elo+
Party 2
Anubis
Anubis
gamstr1234
Anubis
Level 142
God Stats
7W - 4L
1,758 SR
Queue Stats
97W - 83L
1,766 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
20
3 / 4 / 24
15,879
481
16,856
39,658
54,228
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

20
13 / 7 / 7
19,033
577
31,819
25,387
15,936
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hou Yi
Rwoarek
Hou Yi
20
9 / 7 / 10
19,587
594
24,218
24,505
8,863
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hercules
TickTonic
Hercules
20
10 / 11 / 11
18,952
574
40,709
38,642
28,450
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Discordia
lilmoup
Discordia
20
3 / 9 / 12
14,766
447
14,491
24,471
7,442
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Romaine
Kuzenbo
20
2 / 9 / 7
14,144
429
22,412
29,925
32,201
Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
20
19 / 9 / 7
18,830
571
31,228
39,584
18,686
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Olorun
20
2 / 9 / 13
13,949
423
6,694
20,528
19,066
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

20
2 / 3 / 20
13,977
424
13,151
31,405
25,649
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Anubis
gamstr1234
Anubis
20
13 / 8 / 12
18,169
551
44,607
33,680
15,777
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
97
38
Kills
38
38
Deaths
38
64
Assists
59
Player
Kills
Deaths
Assists
KDA
W
Geb
3
4
24
3.75
W
13
7
7
2.36
L
Kuzenbo
Romaine
Kuzenbo
2
9
7
0.61
W
Hou Yi
Rwoarek
Hou Yi
9
7
10
2
W
Hercules
TickTonic
Hercules
10
11
11
1.41
L
Fenrir
19
9
7
2.5
L
Olorun
2
9
13
0.94
L
2
3
20
4
L
Anubis
gamstr1234
Anubis
13
8
12
2.38
W
Discordia
lilmoup
Discordia
3
9
12
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

128,093
Damage
118,092
152,663
Taken
155,122
114,919
Mitigated
111,379
52,980
Healing
54,331
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
16,856
2,673
0
972
39,658
54,228
647
19,957
19,701
62,761
0
W
31,819
2,109
23,479
11,508
25,387
15,936
1,727
12,658
12,729
143,703
0
L
Kuzenbo
Romaine
Kuzenbo
22,412
5,190
0
5,497
29,925
32,201
979
12,846
17,079
84,062
0
W
Hou Yi
Rwoarek
Hou Yi
24,218
8,564
0
1,616
24,505
8,863
4,023
12,320
12,185
0
164,325
W
Hercules
TickTonic
Hercules
40,709
19,689
0
9,549
38,642
28,450
3,198
14,239
24,403
0
161,682
L
Fenrir
31,228
9,948
0
11,293
39,584
18,686
1,775
10,677
28,907
0
127,616
L
Olorun
6,694
2,392
4,756
4,144
20,528
19,066
1,552
12,264
8,264
49,250
0
L
13,151
2,877
0
10,210
31,405
25,649
425
14,490
16,915
0
60,609
L
Anubis
gamstr1234
Anubis
44,607
3,319
0
18,431
33,680
15,777
2,325
12,889
20,791
156,009
0
W
Discordia
lilmoup
Discordia
14,491
531
2,190
3,666
24,471
7,442
783
14,539
9,932
73,098
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

88,217
Gold Earned
79,069
735
Minions Killed
661
0
Camps Cleared
0
2,948,805
Distance Traveled
2,873,751
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
15,879
481
53
2
0
682,925
4
W
Hel
19,033
577
179
5
0
571,070
0
L
Kuzenbo
14,144
429
105
3
0
566,715
6
W
Hou Yi
19,587
594
230
7
0
553,457
2
W
Hercules
18,952
574
193
6
0
593,051
0
L
Fenrir
18,830
571
159
5
0
626,480
1
L
Olorun
13,949
423
77
2
0
528,125
0
L
Chaac
13,977
424
87
3
0
655,511
1
L
Anubis
18,169
551
233
7
0
496,920
1
W
Discordia
14,766
447
80
2
0
548,302
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role