Player Matchup

Heimdallr
Heimdallr
 
Heimdallr
Level 26
God Stats
7W - 27L
1,552 SR
Queue Stats
8W - 33L
1,123 Elo+
Party 1
Agni
Agni
 
Agni
Level 7
God Stats
2W - 4L
1,688 SR
Queue Stats
2W - 4L
1,626 Elo+
Party 1
Rama
Rama
oOBSERVERo
Rama
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,207 Elo+
Solo
Team Averages
Level 20
1,580 SR
1,319 Elo+

VS

Team Averages
Level 39
1,371 SR
1,379 Elo+
Anubis
Anubis
CHL0R0F0RMZ
Anubis
Level 26
God Stats
53W - 53L
1,395 SR
Queue Stats
231W - 252L
1,367 Elo+
Party 2
Neith
Neith
COLTSMOKEY
Neith
Level 23
God Stats
56W - 43L
1,383 SR
Queue Stats
182W - 201L
1,311 Elo+
Party 2
Jormungandr
Jormungandr
l J SMOOTH l
Jormungandr
Level 69
God Stats
2W - 0L
1,333 SR
Queue Stats
168W - 144L
1,457 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
8
0 / 3 / 0
6,792
566
2,543
7,022
3,096
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Agni
 
Agni
7
0 / 1 / 0
6,793
566
2,281
5,425
1,350
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 10 / 0
6,908
576
3,595
11,454
3,110
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
11
5 / 0 / 5
9,159
763
5,930
4,950
1,858
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Neith
11
2 / 0 / 10
8,777
731
5,006
3,435
1,125
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Jormungandr
l J SMOOTH l
Jormungandr
11
7 / 1 / 6
9,447
787
6,444
8,826
10,904
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
35
0
Kills
14
14
Deaths
1
0
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
 
Heimdallr
0
3
0
0
L
Agni
 
Agni
0
1
0
0
W
Anubis
5
0
5
7.5
W
Neith
2
0
10
7
W
Jormungandr
l J SMOOTH l
Jormungandr
7
1
6
10
L
0
10
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,419
Damage
17,380
23,901
Taken
17,211
7,556
Mitigated
13,887
2,037
Healing
7,398
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
 
Heimdallr
2,543
862
0
424
7,022
3,096
451
4,017
3,005
0
13,301
L
Agni
 
Agni
2,281
135
0
500
5,425
1,350
0
3,719
1,706
11,966
0
W
Anubis
5,930
86
0
3,199
4,950
1,858
637
171
4,779
32,938
0
W
Neith
5,006
1,783
0
1,939
3,435
1,125
1,858
1,415
2,020
0
25,346
W
Jormungandr
l J SMOOTH l
Jormungandr
6,444
1,979
171
2,089
8,826
10,904
81
719
8,107
28,566
0
L
3,595
3,412
0
1,113
11,454
3,110
1,099
4,674
6,780
0
19,007

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,493
Gold Earned
27,383
78
Minions Killed
145
0
Camps Cleared
0
546,570
Distance Traveled
595,363
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
6,792
566
23
2
0
204,895
1
L
Agni
6,793
566
21
2
0
176,930
0
W
Anubis
9,159
763
64
5
0
204,592
0
W
Neith
8,777
731
42
4
0
188,197
1
W
Jormungandr
9,447
787
39
3
0
202,574
0
L
Rama
6,908
576
34
3
0
164,745
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role