Player Matchup

Mercury
Mercury
Bronze III
Beeatle
Mercury
Bronze III
Level 138
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 138
1,500 SR
1,500 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 79
2,008 SR
1,500 MMR
Anhur
Anhur
Bronze III
supluki
Anhur
Bronze III
Level 79
God Stats
1W - 0L
2,008 SR
Queue Stats
1W - 2L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Beeatle
Mercury
15
1 / 3 / 0
10,733
671
8,104
11,831
5,290
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Bans
Hou YiNeithChaacCupid

VS

Bans
HachimanFreyaMerlinChronos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
supluki
Anhur
16
3 / 1 / 0
12,082
755
5,138
11,722
4,006
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
3
1
Kills
3
3
Deaths
1
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Mercury
Beeatle
Mercury
1
3
0
0.33
W
Anhur
supluki
Anhur
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,104
Damage
5,138
11,831
Taken
11,722
5,290
Mitigated
4,006
2,193
Healing
4,916
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
Beeatle
Mercury
8,104
2,826
0
2,193
11,831
5,290
0
100
11,731
0
64,387
W
Anhur
supluki
Anhur
5,138
2,899
0
4,916
11,722
4,006
2,590
308
11,414
0
66,750

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

10,733
Gold Earned
12,082
97
Minions Killed
133
0
Camps Cleared
0
304,319
Distance Traveled
262,660
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
10,733
671
97
6
0
304,319
0
W
Anhur
12,082
755
133
8
0
262,660
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role