Player Matchup

Izanami
Izanami
Bronze I
Showtime Devil
Izanami
Bronze I
Level 65
God Stats
11W - 4L
1,655 SR
Queue Stats
18W - 24L
844 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 65
1,655 SR
844 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 66
1,500 SR
1,500 MMR
Heimdallr
Heimdallr
Bronze III
 
Heimdallr
Bronze III
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 4 / 0
5,096
1,019
2,330
6,797
1,543
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
AnubisPeleChang'eFenrirHel

VS

Bans
He BoHadesHou YiMerlinSet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
10
4 / 2 / 0
6,181
1,236
5,476
4,566
1,469
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
4
2
Kills
4
4
Deaths
2
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
 
Heimdallr
4
2
0
2
L
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

2,330
Damage
5,476
6,797
Taken
4,566
1,543
Mitigated
1,469
840
Healing
420
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
 
Heimdallr
5,476
2,719
0
420
4,566
1,469
1,033
0
4,566
203
24,510
L
2,330
1,723
0
840
6,797
1,543
0
90
6,707
0
16,599

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

5,096
Gold Earned
6,181
38
Minions Killed
47
0
Camps Cleared
0
94,026
Distance Traveled
91,543
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
6,181
1,236
47
9
0
91,543
0
L
Izanami
5,096
1,019
38
8
0
94,026
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role