Player Matchup

Jormungandr
Jormungandr
HuskyRhino93
Jormungandr
Level 18
God Stats
6W - 0L
1,782 SR
Queue Stats
83W - 71L
1,485 Elo+
Party 1
Merlin
Merlin
KAKASHIMYKE
Merlin
Level 65
God Stats
23W - 29L
1,464 SR
Queue Stats
244W - 234L
1,405 Elo+
Party 1
Anhur
Anhur
Nero Rogue
Anhur
Level 80
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 80L
1,564 Elo+
Party 1
Team Averages
Level 54
1,582 SR
1,485 Elo+

VS

Team Averages
Level 45
1,514 SR
1,345 Elo+
Ao Kuang
Ao Kuang
MFDevilsbreath
Ao Kuang
Level 104
God Stats
2W - 4L
1,651 SR
Queue Stats
171W - 195L
1,346 Elo+
Party 2
Fenrir
Fenrir
PapaCapn
Fenrir
Level 14
God Stats
8W - 21L
1,390 SR
Queue Stats
90W - 113L
1,272 Elo+
Party 2
Zeus
Zeus
pizzasteve4344
Zeus
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 14L
1,418 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
HuskyRhino93
Jormungandr
11
0 / 5 / 12
10,156
635
5,016
11,731
7,315
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Merlin
13
2 / 4 / 12
11,084
693
9,696
9,439
3,391
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Anhur
15
15 / 4 / 2
13,377
836
16,194
11,808
4,233
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
12
6 / 6 / 5
11,758
735
6,027
14,930
3,407
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Fenrir
PapaCapn
Fenrir
11
3 / 7 / 1
9,865
617
6,893
16,334
9,472
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

13
3 / 5 / 4
10,588
662
12,243
11,426
2,733
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
22
17
Kills
12
13
Deaths
18
26
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
HuskyRhino93
Jormungandr
0
5
12
1.2
W
Merlin
2
4
12
2
L
Ao Kuang
6
6
5
1.42
W
Anhur
15
4
2
4
L
Fenrir
PapaCapn
Fenrir
3
7
1
0.5
L
3
5
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,906
Damage
25,163
32,978
Taken
42,690
14,939
Mitigated
15,612
1,653
Healing
9,334
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
HuskyRhino93
Jormungandr
5,016
748
0
0
11,731
7,315
19
6,128
5,603
21,571
0
W
Merlin
9,696
161
0
1,153
9,439
3,391
189
5,915
3,524
39,960
0
L
Ao Kuang
6,027
1,795
393
3,432
14,930
3,407
0
4,169
10,761
32,057
0
W
Anhur
16,194
7,753
0
500
11,808
4,233
1,777
6,283
5,525
0
52,760
L
Fenrir
PapaCapn
Fenrir
6,893
1,280
397
1,873
16,334
9,472
0
6,977
9,357
0
16,672
L
12,243
150
1,030
2,209
11,426
2,733
235
3,746
7,680
48,887
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,617
Gold Earned
32,211
183
Minions Killed
132
0
Camps Cleared
0
889,118
Distance Traveled
810,348
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
10,156
635
25
2
0
298,853
4
W
Merlin
11,084
693
74
5
0
302,495
2
L
Ao Kuang
11,758
735
42
3
0
257,934
2
W
Anhur
13,377
836
84
5
0
287,770
4
L
Fenrir
9,865
617
23
1
0
256,982
0
L
Zeus
10,588
662
67
4
0
295,432
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role