Player Matchup

Olorun
Olorun
B3STofallTIM3
Olorun
Level 111
God Stats
1W - 2L
1,500 SR
Queue Stats
137W - 119L
1,411 Elo+
Party 1
Ymir
Ymir
Lil B3ST
Ymir
Level 29
God Stats
4W - 3L
1,497 SR
Queue Stats
203W - 190L
1,267 Elo+
Party 1
Hun Batz
Hun Batz
velociraptor x1
Hun Batz
Level 64
God Stats
4W - 0L
1,671 SR
Queue Stats
102W - 90L
1,345 Elo+
Party 1
Team Averages
Level 68
1,556 SR
1,341 Elo+

VS

Team Averages
Level 20
1,596 SR
1,224 Elo+
Ymir
Ymir
Makikills
Ymir
Level 23
God Stats
2W - 1L
1,796 SR
Queue Stats
31W - 37L
1,226 Elo+
Solo
Fenrir
Fenrir
Tenebrosamente
Fenrir
Level 16
God Stats
2W - 4L
1,177 SR
Queue Stats
5W - 9L
1,201 Elo+
Solo
Set
Set
thelaw715
Set
Level 20
God Stats
0W - 1L
1,817 SR
Queue Stats
0W - 2L
1,246 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
7 / 2 / 11
8,577
858
5,084
5,383
4,510
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
10
6 / 2 / 7
8,017
802
5,335
7,089
3,794
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hun Batz
10
8 / 1 / 9
8,599
860
8,179
7,481
2,781
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
6
0 / 4 / 1
5,599
560
2,064
4,328
1,618
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
4 / 8 / 0
7,595
760
4,359
9,696
3,018
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

8
1 / 9 / 3
7,420
742
5,902
9,835
3,264
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
9
21
Kills
5
5
Deaths
21
27
Assists
4
Player
Kills
Deaths
Assists
KDA
W
7
2
11
6.25
W
Ymir
6
2
7
4.75
L
Ymir
0
4
1
0.13
L
4
8
0
0.5
L
1
9
3
0.28
W
Hun Batz
8
1
9
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,598
Damage
12,325
19,953
Taken
23,859
11,085
Mitigated
7,900
6,488
Healing
2,291
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,084
2,411
913
1,937
5,383
4,510
1,598
369
5,014
22,642
0
W
Ymir
5,335
1,329
0
564
7,089
3,794
587
937
6,152
20,224
0
L
Ymir
2,064
179
0
0
4,328
1,618
72
1,983
2,345
5,404
0
L
4,359
1,476
0
1,154
9,696
3,018
42
4,783
4,913
0
14,730
L
5,902
3,929
111
1,026
9,835
3,264
0
3,735
6,100
0
13,745
W
Hun Batz
8,179
5,156
0
3,074
7,481
2,781
658
1,096
6,385
0
27,770

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,193
Gold Earned
20,614
101
Minions Killed
36
0
Camps Cleared
0
508,969
Distance Traveled
355,105
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
8,577
858
31
3
0
152,026
1
W
Ymir
8,017
802
33
3
0
179,967
0
L
Ymir
5,599
560
3
0
0
97,096
0
L
Fenrir
7,595
760
17
2
0
121,129
0
L
Set
7,420
742
16
2
0
136,880
2
W
Hun Batz
8,599
860
37
4
0
176,976
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role