Player Matchup

Kukulkan
Kukulkan
B0rder Band1t
Kukulkan
Level 22
God Stats
102W - 67L
1,553 SR
Queue Stats
191W - 178L
1,497 Elo+
Party 2
Nemesis
Nemesis
Why so Easyy
Nemesis
Level 15
God Stats
16W - 14L
1,599 SR
Queue Stats
93W - 80L
1,404 Elo+
Party 2
Mercury
Mercury
xXdestoyerXx26
Mercury
Level 26
God Stats
7W - 4L
1,652 SR
Queue Stats
89W - 82L
1,380 Elo+
Solo
Team Averages
Level 21
1,601 SR
1,427 Elo+

VS

Team Averages
Level 17
1,340 SR
1,405 Elo+
Artio
Artio
CaptinDeath830
Artio
Level 17
God Stats
7W - 7L
1,539 SR
Queue Stats
23W - 23L
1,460 Elo+
Party 1
Hel
Hel
HnVxAsta
Hel
Level 26
God Stats
1W - 2L
1,241 SR
Queue Stats
255W - 221L
1,590 Elo+
Party 1
Neith
Neith
SlayGabriel_Br
Neith
Level 8
God Stats
0W - 2L
1,240 SR
Queue Stats
0W - 2L
1,166 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
B0rder Band1t
Kukulkan
11
6 / 1 / 15
9,299
845
10,706
5,363
1,764
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Nemesis
Why so Easyy
Nemesis
11
11 / 2 / 8
9,714
883
6,116
7,401
2,841
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

12
11 / 1 / 13
9,935
903
9,306
6,733
2,600
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 9 / 0
6,566
597
2,414
13,890
9,225
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

10
2 / 8 / 1
7,547
686
4,208
8,876
2,231
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

5
0 / 12 / 1
6,359
578
3,040
10,848
2,237
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
4
28
Kills
2
4
Deaths
29
36
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
B0rder Band1t
Kukulkan
6
1
15
13.5
L
0
9
0
0
L
2
8
1
0.31
L
0
12
1
0.04
W
Nemesis
Why so Easyy
Nemesis
11
2
8
7.5
W
11
1
13
17.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,128
Damage
9,662
19,497
Taken
33,614
7,205
Mitigated
13,693
1,458
Healing
2,954
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
B0rder Band1t
Kukulkan
10,706
1,735
0
0
5,363
1,764
1,110
2,034
3,329
35,692
0
L
2,414
372
95
1,329
13,890
9,225
180
5,335
8,555
15,358
0
L
4,208
780
79
1,150
8,876
2,231
362
2,864
6,012
22,153
0
L
3,040
1,223
0
301
10,848
2,237
160
2,595
8,253
0
9,424
W
Nemesis
Why so Easyy
Nemesis
6,116
3,119
0
1,458
7,401
2,841
683
1,837
5,564
0
23,001
W
9,306
5,411
0
0
6,733
2,600
738
2,793
3,940
0
22,202

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,948
Gold Earned
20,472
115
Minions Killed
69
0
Camps Cleared
0
708,558
Distance Traveled
488,546
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
9,299
845
46
4
0
218,703
0
L
Artio
6,566
597
33
3
0
176,519
0
L
Hel
7,547
686
24
2
0
164,734
0
L
Neith
6,359
578
12
1
0
147,293
2
W
Nemesis
9,714
883
40
4
0
234,989
1
W
Mercury
9,935
903
29
3
0
254,866
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role