Player Matchup

Scylla
Scylla
CleanJoey596470
Scylla
Level 95
God Stats
8W - 7L
1,532 SR
Queue Stats
28W - 35L
1,516 Elo+
Party 1
Mercury
Mercury
DarkDavidCDZ
Mercury
Level 25
God Stats
1W - 0L
1,310 SR
Queue Stats
10W - 15L
1,289 Elo+
Solo
Artemis
Artemis
dillonmboswell1
Artemis
Level 17
God Stats
10W - 9L
1,773 SR
Queue Stats
30W - 29L
1,301 Elo+
Party 1
Team Averages
Level 46
1,538 SR
1,369 Elo+

VS

Team Averages
Level 22
1,674 SR
1,608 Elo+
Artio
Artio
CaptinDeath830
Artio
Level 17
God Stats
7W - 7L
1,881 SR
Queue Stats
23W - 23L
1,630 Elo+
Party 2
Hou Yi
Hou Yi
Flex_Aboobooka
Hou Yi
Level 24
God Stats
1W - 2L
1,372 SR
Queue Stats
10W - 18L
1,500 Elo+
Solo
Sol
Sol
HnVxAsta
Sol
Level 26
God Stats
3W - 3L
1,770 SR
Queue Stats
255W - 221L
1,693 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
7 / 2 / 3
11,011
688
15,526
7,379
2,403
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mercury
DarkDavidCDZ
Mercury
11
5 / 4 / 2
10,211
638
4,274
11,129
5,198
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

12
2 / 1 / 7
10,132
633
11,483
8,250
3,014
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 8 / 1
8,415
526
2,809
15,979
19,139
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
4 / 4 / 1
9,806
613
4,590
11,010
3,709
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
2 / 2 / 4
9,774
611
7,883
11,457
3,212
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
13
14
Kills
7
7
Deaths
14
12
Assists
6
Player
Kills
Deaths
Assists
KDA
L
1
8
1
0.19
W
7
2
3
4.25
W
Mercury
DarkDavidCDZ
Mercury
5
4
2
1.5
L
4
4
1
1.13
L
2
2
4
2
W
2
1
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,283
Damage
15,282
26,758
Taken
38,446
10,615
Mitigated
26,060
3,654
Healing
8,000
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,809
189
142
2,090
15,979
19,139
193
5,885
10,094
13,746
137
W
15,526
185
645
1,641
7,379
2,403
775
1,867
5,512
42,332
0
W
Mercury
DarkDavidCDZ
Mercury
4,274
753
0
1,368
11,129
5,198
0
4,738
6,391
0
29,447
L
4,590
2,392
0
2,210
11,010
3,709
0
3,903
7,107
0
20,555
L
7,883
795
0
3,558
11,457
3,212
671
5,774
5,683
39,880
0
W
11,483
5,158
0
0
8,250
3,014
1,620
4,415
3,835
0
38,581

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,354
Gold Earned
27,995
158
Minions Killed
122
0
Camps Cleared
0
795,944
Distance Traveled
722,072
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
8,415
526
21
1
0
242,119
0
W
Scylla
11,011
688
62
4
0
250,528
0
W
Mercury
10,211
638
39
2
0
300,230
1
L
Hou Yi
9,806
613
31
2
0
217,728
3
L
Sol
9,774
611
70
4
0
262,225
0
W
Artemis
10,132
633
57
4
0
245,186
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role