Player Matchup

Awilix
Awilix
Diamond II
Elemental Iux
Awilix
Diamond II
Level 160
God Stats
59W - 53L
1,685 SR
Queue Stats
637W - 650L
2,109 MMR
Solo
Medusa
Medusa
Diamond II
Golden Orochi
Medusa
Diamond II
Level 160
God Stats
6W - 6L
1,534 SR
Queue Stats
86W - 87L
2,072 MMR
Solo
Hel
Hel
Diamond IV
Hazuki
Hel
Diamond IV
Level 158
God Stats
0W - 1L
1,817 SR
Queue Stats
45W - 32L
2,258 MMR
Solo
Ravana
Ravana
Diamond V
My Mids A Bot
Ravana
Diamond V
Level 61
God Stats
1W - 1L
1,500 SR
Queue Stats
125W - 102L
2,021 MMR
Solo
Merlin
Merlin
Diamond IV
Slipx55
Merlin
Diamond IV
Level 160
God Stats
3W - 4L
1,578 SR
Queue Stats
274W - 263L
2,169 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 140
1,623 SR
2,126 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 131
1,651 SR
2,178 MMR
Hachiman
Hachiman
Diamond II
Blueprint CG
Hachiman
Diamond II
Level 149
God Stats
1W - 1L
1,387 SR
Queue Stats
372W - 388L
2,165 MMR
Solo
Bacchus
Bacchus
Diamond IV
NReject
Bacchus
Diamond IV
Level 127
God Stats
13W - 9L
1,766 SR
Queue Stats
272W - 243L
2,125 MMR
Solo
Chang'e
Chang'e
Diamond V
NamesRichard104
Chang'e
Diamond V
Level 69
God Stats
10W - 8L
1,750 SR
Queue Stats
23W - 22L
2,099 MMR
Solo
Hun Batz
Hun Batz
Platinum I
Thee Deities
Hun Batz
Platinum I
Level 160
God Stats
5W - 5L
1,500 SR
Queue Stats
335W - 317L
2,243 MMR
Solo
Hera
Hera
Diamond V
uSkye
Hera
Diamond V
Level 148
God Stats
18W - 16L
1,850 SR
Queue Stats
432W - 383L
2,257 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 6 / 2
11,229
468
6,559
17,336
6,214
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

19
3 / 5 / 2
12,235
510
16,435
21,216
7,577
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hel
Hazuki
Hel
15
1 / 4 / 5
11,212
467
4,769
14,194
9,449
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

20
4 / 3 / 1
13,145
548
10,150
12,638
16,987
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Merlin
Slipx55
Merlin
17
1 / 6 / 3
11,212
467
7,396
12,339
4,527
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
PersephoneYemojaThorOdin

VS

Bans
KukulkanHeimdallrJing WeiKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Blueprint CG
Hachiman
20
2 / 4 / 5
13,560
565
11,397
15,659
6,078
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bacchus
NReject
Bacchus
16
1 / 3 / 12
11,998
500
8,066
18,457
20,360
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

20
2 / 1 / 9
14,022
584
10,440
12,967
12,425
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hun Batz
Thee Deities
Hun Batz
20
10 / 2 / 9
14,315
596
16,822
13,471
6,918
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Hera
uSkye
Hera
20
9 / 1 / 10
14,554
606
16,732
9,891
4,217
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
69
11
Kills
24
24
Deaths
11
13
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Hachiman
Blueprint CG
Hachiman
2
4
5
1.13
L
2
6
2
0.5
L
3
5
2
0.8
L
Hel
Hazuki
Hel
1
4
5
0.88
L
4
3
1
1.5
W
Bacchus
NReject
Bacchus
1
3
12
2.33
W
2
1
9
6.5
L
Merlin
Slipx55
Merlin
1
6
3
0.42
W
Hun Batz
Thee Deities
Hun Batz
10
2
9
7.25
W
Hera
uSkye
Hera
9
1
10
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,309
Damage
63,457
77,723
Taken
70,445
44,754
Mitigated
49,998
26,222
Healing
28,968
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
Blueprint CG
Hachiman
11,397
7,000
0
6,155
15,659
6,078
2,114
1,701
13,958
0
105,462
L
6,559
2,215
0
3,451
17,336
6,214
0
7,179
10,157
0
94,036
L
16,435
7,565
0
5,884
21,216
7,577
1,495
6,735
14,481
0
101,986
L
Hel
Hazuki
Hel
4,769
226
5,892
5,973
14,194
9,449
0
6,155
8,039
38,481
0
L
10,150
3,242
0
3,012
12,638
16,987
0
7,371
5,267
0
90,921
W
Bacchus
NReject
Bacchus
8,066
1,151
0
5,931
18,457
20,360
539
4,273
14,184
26,808
0
W
10,440
842
2,636
8,206
12,967
12,425
1,518
2,019
10,948
94,580
0
L
Merlin
Slipx55
Merlin
7,396
243
0
2,010
12,339
4,527
0
7,798
4,541
79,539
0
W
Hun Batz
Thee Deities
Hun Batz
16,822
4,425
0
3,994
13,471
6,918
3,128
3,606
9,865
0
117,787
W
Hera
uSkye
Hera
16,732
4,785
0
2,046
9,891
4,217
2,726
2,412
7,479
114,789
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,033
Gold Earned
68,449
679
Minions Killed
746
0
Camps Cleared
0
2,236,931
Distance Traveled
2,334,702
22
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
13,560
565
184
8
0
416,457
4
L
Awilix
11,229
468
140
6
0
485,818
5
L
Medusa
12,235
510
163
7
0
411,102
5
L
Hel
11,212
467
71
3
0
475,111
7
L
Ravana
13,145
548
154
6
0
461,506
5
W
Bacchus
11,998
500
20
1
0
467,014
12
W
Chang'e
14,022
584
188
8
0
469,478
0
L
Merlin
11,212
467
151
6
0
403,394
0
W
Hun Batz
14,315
596
157
7
0
526,275
4
W
Hera
14,554
606
197
8
0
455,478
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role