Player Matchup

Neith
Neith
 
Neith
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Pele
Pele
 
Pele
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Rama
Rama
NOLA2112
Rama
Level 120
God Stats
5W - 5L
1,203 SR
Queue Stats
617W - 665L
1,374 Elo+
Party 1
Amaterasu
Amaterasu
Thenais
Amaterasu
Level 111
God Stats
9W - 7L
1,517 SR
Queue Stats
265W - 260L
1,413 Elo+
Party 3
Janus
Janus
fishheadgaming
Janus
Level 122
God Stats
2W - 3L
1,496 SR
Queue Stats
129W - 139L
1,424 Elo+
Solo
Team Averages
Level 120
1,443 SR
1,442 Elo+

VS

Team Averages
Level 98
1,396 SR
1,458 Elo+
Merlin
Merlin
 
Merlin
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
Geooo
Hun Batz
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,407 Elo+
Party 2
Zeus
Zeus
LostInMusiC
Zeus
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 12L
1,429 Elo+
Party 2
Ymir
Ymir
Migueltxo18
Ymir
Level 92
God Stats
3W - 3L
1,115 SR
Queue Stats
186W - 186L
1,440 Elo+
Solo
Hel
Hel
MrHermes15
Hel
Level 85
God Stats
1W - 0L
1,367 SR
Queue Stats
6W - 6L
1,513 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
13
1 / 4 / 4
7,777
648
4,460
9,943
3,782
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Pele
 
Pele
13
0 / 7 / 5
7,324
610
6,649
12,328
8,459
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rama
12
1 / 5 / 3
7,234
603
4,801
10,405
3,494
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Amaterasu
Thenais
Amaterasu
15
4 / 3 / 4
8,262
689
11,671
18,442
23,777
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

16
3 / 5 / 5
8,899
742
16,064
10,484
3,800
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
18
6 / 1 / 13
10,463
872
11,969
7,485
3,555
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes

Shoes

+6%
Movement Speed

Hun Batz
Geooo
Hun Batz
18
10 / 2 / 10
10,527
877
18,249
11,713
6,168
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

17
6 / 2 / 13
10,195
850
15,865
12,022
5,370
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
1 / 2 / 21
9,248
771
3,427
18,416
19,743
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

15
1 / 2 / 17
9,036
753
8,340
9,196
5,539
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
98
9
Kills
24
24
Deaths
9
21
Assists
74
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
1
4
4
0.75
L
Pele
 
Pele
0
7
5
0.36
W
Merlin
 
Merlin
6
1
13
12.5
W
Hun Batz
Geooo
Hun Batz
10
2
10
7.5
W
6
2
13
6.25
W
1
2
21
5.75
W
1
2
17
4.75
L
Rama
1
5
3
0.5
L
Amaterasu
Thenais
Amaterasu
4
3
4
2
L
3
5
5
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,645
Damage
57,850
61,602
Taken
58,832
43,312
Mitigated
40,375
24,195
Healing
28,163
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
4,460
1,152
1,081
2,767
9,943
3,782
0
5,204
4,739
0
12,727
L
Pele
 
Pele
6,649
777
1,080
1,327
12,328
8,459
0
9,512
2,816
0
21,327
W
Merlin
 
Merlin
11,969
805
1,146
894
7,485
3,555
1,628
2,623
4,862
37,968
0
W
Hun Batz
Geooo
Hun Batz
18,249
5,820
2,228
3,023
11,713
6,168
1,186
3,331
8,382
0
25,947
W
15,865
1,677
1,162
1,241
12,022
5,370
966
2,212
9,810
32,544
0
W
3,427
105
2,036
3,084
18,416
19,743
1,057
4,032
14,384
11,594
0
W
8,340
735
9,445
3,904
9,196
5,539
181
3,866
5,330
14,836
0
L
Rama
4,801
4,029
1,572
2,126
10,405
3,494
352
6,532
3,873
0
10,843
L
Amaterasu
Thenais
Amaterasu
11,671
3,252
1,396
10,971
18,442
23,777
0
12,938
5,504
0
15,101
L
16,064
694
0
1,875
10,484
3,800
0
5,415
5,069
30,682
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,496
Gold Earned
49,469
97
Minions Killed
129
0
Camps Cleared
0
1,015,153
Distance Traveled
1,087,011
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,777
648
29
2
0
196,532
1
L
Pele
7,324
610
16
1
0
189,247
0
W
Merlin
10,463
872
49
4
0
220,325
0
W
Hun Batz
10,527
877
22
2
0
234,842
0
W
Zeus
10,195
850
35
3
0
189,678
0
W
Ymir
9,248
771
9
1
0
191,075
0
W
Hel
9,036
753
14
1
0
251,091
0
L
Rama
7,234
603
7
1
0
182,664
0
L
Amaterasu
8,262
689
12
1
0
252,294
0
L
Janus
8,899
742
33
3
0
194,416
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role