Player Matchup

Ymir
Ymir
Legali
Ymir
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,185 Elo+
Party 2
Nu Wa
Nu Wa
Micachu_99
Nu Wa
Level 15
God Stats
0W - 2L
1,331 SR
Queue Stats
6W - 11L
1,321 Elo+
Party 2
Neith
Neith
Tongavass79
Neith
Level 12
God Stats
1W - 2L
1,476 SR
Queue Stats
1W - 3L
1,270 Elo+
Party 2
Team Averages
Level 43
1,435 SR
1,259 Elo+

VS

Team Averages
Level 47
1,591 SR
1,417 Elo+
Bellona
Bellona
BoromirMiranda
Bellona
Level 28
God Stats
5W - 2L
1,577 SR
Queue Stats
192W - 199L
1,333 Elo+
Party 1
Fenrir
Fenrir
Gabuki
Fenrir
Level 7
God Stats
3W - 3L
1,628 SR
Queue Stats
12W - 16L
1,526 Elo+
Party 1
Nu Wa
Nu Wa
ShuuyaMatt
Nu Wa
Level 107
God Stats
2W - 2L
1,567 SR
Queue Stats
110W - 107L
1,393 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Legali
Ymir
9
0 / 4 / 2
8,556
535
2,938
14,305
10,898
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Nu Wa
10
2 / 6 / 1
9,029
564
4,151
10,132
2,696
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

10
2 / 6 / 0
9,342
584
3,364
12,753
3,674
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 3 / 9
11,622
726
6,478
12,958
7,697
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
Gabuki
Fenrir
12
7 / 2 / 5
10,933
683
4,559
8,744
5,094
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nu Wa
13
4 / 0 / 10
11,356
710
19,196
5,412
1,892
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
40
4
Kills
16
16
Deaths
5
3
Assists
24
Player
Kills
Deaths
Assists
KDA
W
5
3
9
3.17
W
Fenrir
Gabuki
Fenrir
7
2
5
4.75
L
Ymir
Legali
Ymir
0
4
2
0.25
L
Nu Wa
2
6
1
0.42
W
Nu Wa
4
0
10
9
L
2
6
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,453
Damage
30,233
37,190
Taken
27,114
17,268
Mitigated
14,683
3,901
Healing
4,359
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,478
1,625
0
1,304
12,958
7,697
446
3,497
9,461
0
49,022
W
Fenrir
Gabuki
Fenrir
4,559
810
0
1,974
8,744
5,094
484
2,930
5,814
4,170
14,072
L
Ymir
Legali
Ymir
2,938
204
0
1,000
14,305
10,898
0
8,640
5,665
24,068
0
L
Nu Wa
4,151
776
170
774
10,132
2,696
0
4,328
5,804
26,791
0
W
Nu Wa
19,196
2,736
0
1,081
5,412
1,892
1,090
1,290
4,122
66,227
0
L
3,364
1,181
32
1,925
12,753
3,674
0
6,848
5,905
0
22,725

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,927
Gold Earned
33,911
100
Minions Killed
196
0
Camps Cleared
0
652,710
Distance Traveled
948,603
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
11,622
726
73
5
0
300,947
0
W
Fenrir
10,933
683
30
2
0
340,962
4
L
Ymir
8,556
535
29
2
0
209,916
3
L
Nu Wa
9,029
564
25
2
0
202,009
0
W
Nu Wa
11,356
710
93
6
0
306,694
3
L
Neith
9,342
584
46
3
0
240,785
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role