Player Matchup

Mulan
Mulan
CilantroMD
Mulan
Level 98
God Stats
28W - 23L
1,660 SR
Queue Stats
334W - 266L
1,664 Elo+
Party 2
Ymir
Ymir
Titched
Ymir
Level 101
God Stats
4W - 6L
1,611 SR
Queue Stats
117W - 77L
1,766 Elo+
Party 2
Janus
Janus
iTsLightsOut
Janus
Level 54
God Stats
29W - 33L
1,431 SR
Queue Stats
72W - 66L
1,456 Elo+
Party 2
Team Averages
Level 84
1,567 SR
1,629 Elo+

VS

Team Averages
Level 59
1,498 SR
1,440 Elo+
Achilles
Achilles
SnailMaster707
Achilles
Level 49
God Stats
10W - 17L
1,348 SR
Queue Stats
14W - 21L
1,291 Elo+
Solo
Jormungandr
Jormungandr
Uhdonis_
Jormungandr
Level 41
God Stats
8W - 10L
1,421 SR
Queue Stats
267W - 250L
1,407 Elo+
Party 1
Hel
Hel
XxVoid_BlazexX
Hel
Level 87
God Stats
15W - 9L
1,725 SR
Queue Stats
212W - 191L
1,622 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
15
10 / 1 / 14
14,064
703
19,415
15,358
15,941
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ymir
Titched
Ymir
16
7 / 1 / 16
14,182
709
17,773
14,143
8,309
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

14
9 / 3 / 8
13,428
671
8,585
8,375
2,438
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
10
1 / 13 / 1
10,358
518
6,889
21,348
13,343
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Jormungandr
Uhdonis_
Jormungandr
12
1 / 5 / 2
11,081
554
9,579
13,858
7,645
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

13
3 / 8 / 1
11,985
599
5,695
17,378
7,478
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
9
26
Kills
5
5
Deaths
26
38
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Mulan
10
1
14
17
L
Achilles
1
13
1
0.12
W
Ymir
Titched
Ymir
7
1
16
15
L
Jormungandr
Uhdonis_
Jormungandr
1
5
2
0.4
L
3
8
1
0.44
W
9
3
8
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,773
Damage
22,163
37,876
Taken
52,584
26,688
Mitigated
28,466
7,011
Healing
15,236
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
19,415
2,087
0
3,488
15,358
15,941
442
5,274
10,084
0
44,468
L
Achilles
6,889
2,602
123
759
21,348
13,343
0
10,664
10,684
0
22,781
W
Ymir
Titched
Ymir
17,773
973
0
500
14,143
8,309
1,282
5,185
8,958
81,480
0
L
Jormungandr
Uhdonis_
Jormungandr
9,579
1,627
381
1,669
13,858
7,645
0
7,781
6,077
44,532
0
L
5,695
40
4,559
7,745
17,378
7,478
0
7,964
9,414
48,035
0
W
8,585
508
999
2,024
8,375
2,438
1,478
4,847
3,528
43,145
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,674
Gold Earned
33,424
259
Minions Killed
171
0
Camps Cleared
0
1,116,343
Distance Traveled
1,000,116
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
14,064
703
64
3
0
397,947
1
L
Achilles
10,358
518
34
2
0
311,794
1
W
Ymir
14,182
709
132
7
0
371,419
1
L
Jormungandr
11,081
554
62
3
0
363,020
4
L
Hel
11,985
599
75
4
0
325,302
6
W
Janus
13,428
671
63
3
0
346,977
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role