Player Matchup

Scylla
Scylla
 
Scylla
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
10W - 4L
1,587 Elo+
Solo
Pele
Pele
 
Pele
Level 25
God Stats
45W - 44L
1,226 SR
Queue Stats
267W - 313L
1,072 Elo+
Party 1
Nemesis
Nemesis
Sa1nt s0ld1ers
Nemesis
Level 28
God Stats
66W - 56L
1,474 SR
Queue Stats
362W - 399L
1,226 Elo+
Party 1
Bellona
Bellona
broken_sponge895
Bellona
Level 21
God Stats
20W - 19L
1,404 SR
Queue Stats
66W - 54L
1,257 Elo+
Solo
Tyr
Tyr
rampageT
Tyr
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
995 Elo+
Solo
Team Averages
Level 22
1,421 SR
1,227 Elo+

VS

Team Averages
Level 19
1,343 SR
1,077 Elo+
Camazotz
Camazotz
 
Camazotz
Level 14
God Stats
32W - 33L
1,304 SR
Queue Stats
90W - 82L
1,111 Elo+
Solo
Nemesis
Nemesis
 
Nemesis
Level 18
God Stats
39W - 53L
1,370 SR
Queue Stats
134W - 152L
1,099 Elo+
Solo
Yemoja
Yemoja
AlberttAraujo
Yemoja
Level 18
God Stats
3W - 9L
1,293 SR
Queue Stats
7W - 27L
1,007 Elo+
Solo
Cernunnos
Cernunnos
Killgood13
Cernunnos
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 12L
1,140 Elo+
Solo
Merlin
Merlin
PlayaDonDada
Merlin
Level 20
God Stats
60W - 47L
1,249 SR
Queue Stats
610W - 573L
1,031 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
20
13 / 9 / 17
20,199
1,063
38,543
25,926
15,743
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Pele
 
Pele
20
2 / 5 / 12
17,093
900
9,982
29,797
10,851
20
15 / 3 / 15
19,031
1,002
45,160
46,156
27,114
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

20
7 / 0 / 16
18,496
973
20,929
18,915
23,508
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

20
2 / 9 / 9
15,882
836
9,264
24,120
11,851
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Team 1 Tickets

15

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
 
Camazotz
20
7 / 11 / 10
17,059
898
23,956
34,838
13,884
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Nemesis
 
Nemesis
20
8 / 5 / 12
17,727
933
22,781
23,201
8,757
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
2 / 9 / 11
16,791
884
24,446
28,688
12,477
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cernunnos
Killgood13
Cernunnos
20
3 / 13 / 14
17,183
904
31,273
34,928
13,396
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Merlin
20
5 / 1 / 14
18,003
948
29,650
9,850
4,110
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

108
Kill Participation
86
39
Kills
25
26
Deaths
39
69
Assists
61
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
13
9
17
2.39
W
Pele
 
Pele
2
5
12
1.6
L
Camazotz
 
Camazotz
7
11
10
1.09
L
Nemesis
 
Nemesis
8
5
12
2.8
L
2
9
11
0.83
L
Cernunnos
Killgood13
Cernunnos
3
13
14
0.77
L
Merlin
5
1
14
12
W
15
3
15
7.5
W
7
0
16
15
W
2
9
9
0.72

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

123,878
Damage
132,106
144,914
Taken
131,505
89,067
Mitigated
52,624
11,817
Healing
18,541
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
38,543
4,532
0
3,111
25,926
15,743
0
13,430
12,496
65,045
0
W
Pele
 
Pele
9,982
1,810
206
2,345
29,797
10,851
0
12,751
17,046
0
66,082
L
Camazotz
 
Camazotz
23,956
11,849
0
5,289
34,838
13,884
0
12,555
22,283
0
41,318
L
Nemesis
 
Nemesis
22,781
8,984
0
1,796
23,201
8,757
0
7,597
15,604
0
42,256
L
24,446
3,050
2,621
5,496
28,688
12,477
0
9,425
19,263
56,009
0
L
Cernunnos
Killgood13
Cernunnos
31,273
20,298
0
2,794
34,928
13,396
0
6,893
28,035
0
67,302
L
Merlin
29,650
4,804
0
545
9,850
4,110
0
2,073
7,777
80,716
0
W
45,160
28,750
652
4,207
46,156
27,114
0
9,046
36,784
0
57,660
W
20,929
1,760
0
729
18,915
23,508
0
10,004
8,911
0
49,488
W
9,264
3,060
0
567
24,120
11,851
0
8,865
15,255
0
23,299

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

90,701
Gold Earned
86,763
315
Minions Killed
361
6
Camps Cleared
10
1,797,396
Distance Traveled
1,592,578
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
20,199
1,063
83
4
1
350,870
0
W
Pele
17,093
900
131
7
1
351,795
3
L
Camazotz
17,059
898
46
2
1
394,684
0
L
Nemesis
17,727
933
48
3
1
421,216
0
L
Yemoja
16,791
884
66
3
0
244,972
0
L
Cernunnos
17,183
904
76
4
6
267,113
0
L
Merlin
18,003
948
125
7
2
264,593
3
W
Nemesis
19,031
1,002
25
1
1
392,043
0
W
Bellona
18,496
973
43
2
0
419,439
2
W
Tyr
15,882
836
33
2
3
283,249
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role